Base Class: Wizard
Magic Researcher
Arcane Research
You can copy all spells to your Spell book at half cost.
Spell Craft
You gain the ability to create new spells.
Mage Eye
Through your experience and research of arcane you gain ability to cast detect magic at will without using your spell slots.
Finite Magic
Through your experience and research you learned how to end a magical effect. As in spell Dispel Magic. The ritual takes a minute to prepare, it does not count against your know spells and it is always prepared.
Arcane Craft
Crafting magic items takes half of the time and resources.
1. Normal Levels wizard gets subclass perks. Will be fixed soon.
2,3,5. This subclass was created to be used in a world where magic is lost and needs to be rediscovered or it is being discovered while adventure is in progress, and the normal wizard schools are not set yet.
4. Yeah i will fix that as soon as i know how to word it better.
Thank you for feedback.
1 note what levels you get the abilities
2 as per the DMG any spellcaster could potentially create spells so giving this as an ability is just bad
3 considering detect magic is already a ritual spell and wizards can regain spell slots while taking a rest the detect magic ability is kind of useless
4 finite magic has some poor wording
5 by the time they reach the level to get arcane craft they probably should have a ton of gold anyway so reducing time and resorces doesn't really do much