Druid
Base Class: Druid

Druids of this circle believe that what's old and rotten must be burned down for something better to arise from its ashes. A member of this circle may have become a druid in a forest prone to wildfires or near the site of a mighty volcano.

Regardless of their origin, these druids know that many things in this world stagnate, cease to grow, or even corrupt and deteriorate. They see the value of fire as a force of creative destruction; a way to destroy the old to make way for something better. Druids of this circle revere the phoenix as the symbol of the cycle of death and rebirth. 

Cycle of Ash

2nd-level Circle of Ash feature

Starting at 2nd level, you learn to harness the cycle of fire and rebirth. Whenever a creature dies within 60 feet of you, you can use your reaction to instantly spawn a Fire Snake from its corpse, Alternatively, you can use a bonus action to grow a Fire Snake from a dead creature or a pile of at least half a gallon of ash.

  • Summoned Fire Snakes may be telepathically controlled for your bonus action.
  • You may summon 1 Snake; This increases to 2 Snakes at level 5, 4 Snakes at level 11, and 7 Snakes at level 17.

Circle Spells

2nd-level Circle of Ash feature

Your link to the earth and fire grants you access to certain spells. At 2nd level, you learn the Control Flames cantrip.

At 3rd, 5th, 7th, and 9th level you gain access to the spells listed for that level in the Circle of Ash Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

DRUID LEVEL SPELLS
2nd Control Flames
3rd flaming sphere, pyrotechnics
5th fireball, protection from energy
7th fire shield, wall of fire
9th flame strike, immolation

Inferno

3rd-level Circle of Ash feature
You gain the ability to channel your inner fire. As an action, you can expend a use of your Wild Shape feature to awaken an inferno cauterizing wounds and erupting into flames, rather than transforming into a beast form. While this feature is active, you gain the following benefits:

  • When you use this ability you recover Health equal upto 4 Times your Class Level.
  • Your melee weapon attacks deal an extra 1d6 fire damage to any target they hit.
  • You have an aura of fire that causes 1d4 fire damage to all creatures within 5ft
  • You cause the surrounding 60ft to light up as though in daylight

These benefits last for 1 minute, until you are incapacitated, or until you use your Wild Shape again.

Vision of Flames

6th-level Circle of Ash feature

Starting at 6th level, your eyes burn with a radiance that cuts through anything that might impede your vision. You gain darkvision out to a range of 90 feet. You can see normally through fog, gas, and smoke, including heavily obscured areas created by spells such as *fog cloud*, but not magical darkness.

As an Action you may temporarily summon burning wings giving you a flying speed equal to your normal movement speed until the end of your turn.

Your Fire Snake gain a movement speed of 60ft and add your wisdom modifier to their attacks.

In addition, you gain the ability to tap into the history of burned things. When you come across a burned object, wound or corpse, you can use your action to touch it and learn approximately when it was burned and whether the fire was magical or not. If you use this feature on a corpse, you can choose to relive the last 10 minutes of its conscious experience before death. This can only work if the creature's body was set ablaze before its moment of death, and after using this feature you can't do so again until you finish a short rest. 

Ashen Fortitude

10th-level Circle of Ash feature

Starting at 10th level, you become a master over wildfires. As an action, you can ignite or extinguish any nonmagical fires of your choice within 30 feet of you.

In addition, a layer of protective ash covers your skin, making you resistant to fire damage, your Fire Snakes Immune to fire damage, and you can breathe normally in nonmagical and magical smoke and ash.

Aspect of the Phoenix

14th-level Circle of Ash feature

Starting at 14th level, you learn to emulate the flight and rebirth of the phoenix. Whenever you cast a spell of 1st lever or higher that deals fire damage, wings of fire erupt from your back. You gain a flying speed equal to your current speed until the end of your next turn.

While wings of fire are active any Fire Snake you have summoned erupts in a sympathetic blaze dealing 2d8 fire damage to all creatures within 10ft of each snake.

 Additionally, when you die, your body erupts into flame and turns to ash. The ash is put under the effects of the gentle repose spell and collected in a flame red egg of glass. Unless the ashes have been dispersed, you rise from your ashes after 1d4 days as if true resurrection had been cast on you. At the moment of death, you choose whether the equipment you are carrying is left behind or disintegrated along with your body. In the latter case, you have all the equipment you had at the moment of death when you are reborn. Once you use this feature, you cannot do so again until 14 days have passed

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