Barbarian
Base Class: Barbarian

A large sullen figure in heavy tattered robes sits in the shade corner of a tavern. A drunk patron antagoizes them, and soon regrets it when a thunderous crack sounds, and the figure's fist sends the patron flying, in a cascade of sparks. 

There are those barbarians that make no attempte to hide their short tempers, and then there are those that maintain a peaceful composure. A composure that is only betrayed by the storm in their eyes. Barbarians of the Path of Thunder are key examples of the kind of raw fury that a mortal is capable of containing. While out of combat they are still as stone, but those with enough insight can detect a distinct feeling of a distant force of nature. Should you be lucky enough to pick up on this, you would do well not to provoke the barbarian. This demeanor is how they exemplify the storm. Their calm presence is but a preamble before the storm.  

Charged Strikes

When you choose this path at 3rd level, you can charge your strikes with lightning. While you’re raging, your melee attacks deal an additional 1d4 lighting damage. The number of the additional dice increases as you gain levels in this class. At 5th level it increases ti 2d4, at 8th it becomes 3d4, then at 11th it becomes 4d4 and finally at 17th is will be 5d4. 

Tempestuous Enhancement

Starting at 6th level, you learn to channel lightning through your body, enhancing the your physical capabilities in terms of mobility. You gain the ability to dash as a bonus action while raging. Additionally your jumping ability improves as though you are under the effects of the jump spell.

Purge

At 10th level, you learn to channel lightning through your body to purge magic affection you or another creature. When activating rage, you can remove one magical effect from yourself or a creature that you can touch. This can also be done as a bonus action during an active rage.

This feature can be used once per rage. 

Crash

Upon reaching level 14,  you can impact the ground and cause a stunning crash of thunder. 

While you’re raging, and after falling at least 5 feet, you can spend an action to unleash a deafening force of thunder, stunning creatures withing a 20 foot radius of you and causing lightning damage equal to your Charged Strikes dice.

This feature can be used once per long rest.

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