Fighter
Base Class: Fighter

Dragon Riders have existed in many worlds, most humanoids forming bonds with dragons for commerce and combat purposes alike. Because dragons see themselves superior, making a kinship with a dragon can prove quite difficult. Through time, most dragon riders enhance their abilities by spending time with their dragons. (CREDIT TO MA BOI ETROT)

Draconic Bond

At 3rd level, you gain a dragon companion. You hatched the dragon from an egg, or you have stumbled across one in the wild. Either way, the dragon seeks to fight alongside you and do your will. If you do not already know draconic, you learn it through you bonding with this dragon. When your dragon is reduced to 0 hit points, it falls unconscious until the end of your next long rest. Choose your dragon from the options below:

Amethyst Dragon

You gain an amethyst dragon wyrmling as a mount.

Black Dragon

You gain a black dragon wyrmling as a mount.

Blue Dragon

You gain a blue dragon wyrmling as a mount.

Brass Dragon

You gain a brass dragon wyrmling as a mount.

Bronze Dragon

You gain a bronze dragon wyrmling as a mount.

Copper Dragon

You gain a copper dragon wyrmling as a mount.

Crystal Dragon

You gain a crystal dragon wyrmling as a mount.

Deep Dragon

You gain a deep dragon wyrmling as a mount.

Dragon Turtle

You gain a dragon turtle wyrmling as a mount.

Emerald Dragon

You gain an emerald dragon wyrmling as a mount.

Gold Dragon

You gain a gold dragon wyrmling as a mount.

Green Dragon

You gain a green dragon wyrmling as a mount.

Lunar Dragon

You gain a lunar dragon wyrmling as a mount.

Moonstone Dragon

You gain a moonstone dragon wyrmling as a mount.

Red Dragon

You gain a red dragon wyrmling as a mount.

Sapphire Dragon

You gain a sapphire dragon wyrmling as a mount.

Silver Dragon

You gain a silver dragon wyrmling as a mount.

Solar Dragon

You gain a solar dragon wyrmling as a mount.

Topaz Dragon

You gain a topaz dragon wyrmling as a mount.

White Dragon

You gain a white dragon wyrmling as a mount.

Riding Bond

At 7th level, the bond with you dragon grows stronger, and you both begin to fight as a single entity. Instead of using half of your movement speed to mount/dismount your dragon, you only need to use 5 feet of movement speed. While you are mounted on your dragon, both you and your dragon gain a +1 to AC, and you have advantage on any saving throw that would cause you to dismount your dragon.

Scale Bond

At 10th level, you begin to grow scales resembling that of your dragon's. You gain resistance to the damage type of your dragon's breath weapon. Additionally, if your dragon is no further than 500 feet away from you, you can communicate with it telepathically.

Amethyst Scales

You gain resistance to force damage through the growth of your scales.

Black Scales

You gain resistance to acid damage through the growth of your scales.

Blue Scales

You gain resistance to lightning damage through the growth of your scales.

Brass Scales

You gain resistance to fire damage through the growth of your scales.

Bronze Scales

You gain resistance to lightning damage through the growth of your scales.

Copper Scales

You gain resistance to acid damage through the growth of your scales.

Crystal Scales

You gain resistance to radiant damage through the growth of your scales.

Dragon Turtle Scales

You gain resistance to fire damage through the growth of your scales.

Emerald Scales

You gain resistance to psychic damage through the growth of your scales.

Gold Scales

You gain resistance to fire damage through the growth of your scales.

Green Scales

You gain resistance to poison damage through the growth of your scales.

Lunar Scales

You gain resistance to cold damage through the growth of your scales.

Moonstone Scales

You gain resistance to radiant damage through the growth of your scales.

Red Scales

You gain resistance to fire damage through the growth of your scales.

Sapphire Scales

You gain resistance to thunder damage through the growth of your scales.

Silver Scales

You gain resistance to cold damage through the growth of your scales.

Solar Scales

You gain resistance to radiant damage through the growth of your scales.

Spore Scales

You gain resistance to psychic damage through the growth of your scales.

Topaz Scales

You gain resistance to necrotic damage through the growth of your scales.

White Scales

You gain resistance to cold damage through the growth of your scales.

Breath Bond

At 15th level, after fighting alongside your dragon for a fairly long time, you have developed a breath weapon of your own. The damage of your breath weapon matches your dragon's breath weapon damage.

Acid Breath - Black

You exhale acid in a 30-­foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 5d8 acid damage on a failed save, or half as much damage on a successful one.

Acid Breath - Copper

You exhale acid in an 30-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 5d8 acid damage on a failed save, or half as much damage on a successful one.

Cold Breath - Lunar

You exhale a blast of frost in a 15-foot cone. Each creature in the cone must make a DC 13 Constitution saving throw. On a failed save, the creature takes 5d8 cold damage, and its speed is halved until the end of its next turn. On a successful save, the creature takes half as much damage, and its speed isn’t reduced.

Cold Breath - Silver

You exhale an icy blast in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 5d8 cold damage on a failed save, or half as much damage on a successful one.

Cold Breath - White

You exhale an icy blast of hail in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 5d8 cold damage on a failed save, or half as much damage on a successful one.

Debilitating Breath - Sapphire

You exhale a pulse of high-pitched, nearly inaudible sound in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 5d8 thunder damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and isn’t incapacitated.

Desiccating Breath - Topaz

You exhale yellowish necrotic energy in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw. On a failed save, the creature takes 5d8 necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength saving throws, and the creature’s weapon attacks that rely on Strength deal half damage. On a successful save, the creature takes half as much damage and isn’t weakened.

Disorienting Breath - Emerald

You exhale a wave of psychic dissonance in a 15-foot cone. Each creature in that area must make a DC 13 Intelligence saving throw. On a failed save, the creature takes 5d8 psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d4 and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects.

Dream Breath - Moonstone

You exhale mist in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Fire Breath - Brass

You exhale fire in an 30-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 5d8 fire damage on a failed save, or half as much damage on a successful one.

Fire Breath - Gold

You exhale fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 5d8 fire damage on a failed save, or half as much damage on a successful one.

Fire Breath - Red

The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 5d8 fire damage on a failed save, or half as much damage on a successful one.

Lightning Breath - Blue

You exhale lightning in a 30-­foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 5d8 lightning damage on a failed save, or half as much damage on a successful one.

Lightning Breath - Bronze

You exhale lightning in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 5d8 lightning damage on a failed save, or half as much damage on a successful one.

Moonlight Breath - Moonstone

You exhale a beam of moonlight in a 30-foot line that is 5 feet wide. Each creature in that area must make a DC 13 Dexterity saving throw, taking 5d8 radiant damage on a failed save, or half as much damage on a successful one.

Nightmare Breath - Deep

You exhale a cloud of spores in a 15-foot cone. Each creature in that area must make a DC 13 Wisdom saving throw. On a failed save, the creature takes 5d8 psychic damage, and it is frightened of you for 1 minute. On a successful save, the creature takes half as much damage with no additional effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Paralyzing Breath - Silver

You exhale paralyzing gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Photonic Breath - Solar

You exhale a flashing mote of radiant energy that travels to a point you can see within 90 feet of itself, then blossoms into a 10-foot-radius sphere centered on that point. Each creature in the sphere must make a DC 13 Constitution saving throw, taking 5d8 radiant damage on a failed save, or half as much damage on a successful one.

Poison Breath - Green

You exhale poisonous gas in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 5d8 poison damage on a failed save, or half as much damage on a successful one.

Repulsion Breath - Bronze

You exhale repulsion energy in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw. On a failed save, the creature is pushed 30 feet away from you.

Scintillating Breath - Crystal

You exhale a burst of brilliant radiance in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 5d8 radiant damage on a failed save, or half as much damage on a successful one. You then gain 5 temporary hit points by absorbing a portion of the radiant energy.

Singularity Breath - Amethyst

You create a shining bead of gravitational force in your mouth, then you release the energy in a 15-foot cone. Each creature in that area must make a DC 13 Strength saving throw. On a failed save, the creature takes 5d8 force damage, and its speed becomes 0 until the start of the dragon’s next turn. On a successful save, the creature takes half as much damage, and its speed isn’t reduced.

Sleep Breath - Brass

You exhale sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.

Slowing Breath - Copper

You exhale gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.

Steam Breath - Dragon Turtle

You exhale steam in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 5d8 fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

Weakening Breath - Gold

You exhale gas in a 15-foot cone. Each creature in that area must succeed on a DC 13 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Evolutionary Bond

At 18th level, your dragon matures from a wyrmling to a young dragon, gaining both power and intelligence. A young version of your dragon replaces your dragon's stat block.

Amethyst Dragon

You gain a young amethyst dragon as your mount (replaces amethyst dragon wyrmling).

Black Dragon

You gain a young black dragon as your mount (replaces black dragon wyrmling).

Blue Dragon

You gain a young blue dragon as your mount (replaces blue dragon wyrmling).

Brass Dragon

You gain a young brass dragon as your mount (replaces brass dragon wyrmling).

Bronze Dragon

You gain a young bronze dragon as your mount (replaces bronze dragon wyrmling).

Copper Dragon

You gain a young copper dragon as your mount (replaces copper dragon wyrmling).

Crystal Dragon

You gain a young crystal dragon as your mount (replaces crystal dragon wyrmling).

Deep Dragon

You gain a young deep dragon as your mount (replaces deep dragon wyrmling).

Dragon Turtle

You gain a young dragon turtle as your mount (replaces dragon turtle wyrmling).

Emerald Dragon

You gain a young emerald dragon as your mount (replaces emerald dragon wyrmling).

Gold Dragon

You gain a young gold dragon as your mount (replaces gold dragon wyrmling).

Green Dragon

You gain a young green dragon as your mount (replaces green dragon wyrmling).

Lunar Dragon

You gain a young lunar dragon as your mount (replaces lunar dragon wyrmling).

Moonstone Dragon

You gain a young moonstone dragon as your mount (replaces moonstone dragon wyrmling).

Red Dragon

You gain a young red dragon as your mount (replaces red dragon wyrmling).

Red Shadow Dragon

You gain a young red shadow dragon as your mount (replaces red dragon wyrmling).

Sapphire Dragon

You gain a young sapphire dragon as your mount (replaces sapphire dragon wyrmling).

Silver Dragon

You gain a young silver dragon as your mount (replaces silver dragon wyrmling).

Solar Dragon

You gain a young solar dragon as your mount (replaces solar dragon wyrmling).

Topaz Dragon

You gain a young topaz dragon as your mount (replaces topaz dragon wyrmling).

White Dragon

You gain a young white dragon as your mount (replaces white dragon wyrmling).

Comments

Posts Quoted:
Reply
Clear All Quotes