Druid
Base Class: Druid

Some are too kind and gentle for their good. However, there is no reason one should be punished for being kind. Mother Nature has seen your love for all life and has blessed you with a gift. That gift is the Circle of Familiars.

A Friend To All Living Things

At the 2nd Level you gain Proficiency with Animal Handling if you didn't have it already.

Forest Familiar

At the 2nd Level, you have been given a Familiar, but not any ordinary or traditional Familiar. A Forest Familiar. This will be a small animal like creature based on what makes you comfortable (for example, if you like rabbits, the Familiar will appear in the form of a rabbit). The creature will be one of three colors based on what element you choose: Green for Force, Blue for Cold, and Red for Fire. The creature will not harm you or your companions. The creature can communicate with you telepathically, and will be emotional support (for example, it will refer to itself as your friend if you are a lonely person), although it will develop thoughts and emotions of its own as you level up and can even develop romantic feelings for other Familiars (but only yours), and can even give itself a name. 

In combat, the creature can attack using your Wisdom Modifier for a 1d4 + Druid Level damage. You can also use your bonus action to channel a spell through the Familiar, but it can only be their Element. The creature cannot be harmed. Instead it is tied to you and your condition. Meaning your Saving Throws are also it's Saving Throws and your HP is their HP.

 

At the 6th Level you are given another Familiar from the two remaining Elements you did not choose.

 

At the 10th Level you gain a third Familiar of the remaining Element.

Fluffy Tamer

At the 3rd Level you gain Expertise in Animal Handling.

Familiar Level Up

At the 6th Level your Familiar's base attack is 1d6+Druid Level and as a bonus action can cast a Cantrip based on it's Element.

 

Green-Eldritch Blast

 

Blue-Ray of Frost

 

Red-Firebolt

 

At the 8th Level, the Cantrips Level Up as they normally would (two Eldritch Blasts, Ray of Frost becoming 2d8 Cold Damage, Firebolt becomes 2d10) and again at the 10th Level, and again at the 12th Level.

Make Forest Familiars, Not Enemies

At the 10th Level, you can turn any Monstrosity you or your Party kills into a Familiar. To do this, the Monstrosity must have a Challenge Rating equal to or less than your Druid Level, and you must use up a Spell Slot. The Monster cannot be Evil Aligned. Once Turned into a Familiar the Monster will only retain one of it's abilities and it's attack die becomes the same as your other Familiars and it's damage type is the same as it was in life. It also becomes a smaller, cuter version of itself.

You can have up to 3 of these Familiars.

Familiar Level Up II

At the 10th Level, your Familiars deal 1d8+Druid Level damage.

Evolve Familiar

At the 14th Level, you can use your Action and a Spell Slot in combat to turn your Familiar from Small Size to Large Size. Their attack damage becomes 2d12+Druid Level and any enemy they hit must make a Constitution Saving Throw or be Knocked Prone.

Previous Versions

Name Date Modified Views Adds Version Actions
12/14/2022 1:07:56 AM
3
3
1
Coming Soon

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes