Rogue
Base Class: Rogue

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Crown of the Oathbreaker © 2022, Elderbrain, Inc.; Authors: Gabor Dan, David Feher, and Tamas Marton; edited by Wrexxal.
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Spies are masters of infiltration and stealth, able to get out of seemingly impossible situations with the intelligence they seek. They train their memories to remember even the most minute details at a glance, making them valuable agents to recover information. Spies are adept at avoiding notice when needed, pocketing valuable objects or intelligence, and deceiving whoever they encounter with expertly woven cover stories. Some masters of their trade can even pierce the minds of their marks, allowing them to more effectively infiltrate the ranks of organizations they target.

Spycraft

Starting at 3rd level, you become a master of spycraft. You gain proficiency with the Dexterity (Stealth), Dexterity (Sleight of Hand), and Charisma (Deception) skills if you are not already proficient in them or double your proficiency bonus if you are already proficient in them.

Photographic Memory

Starting at 3rd level, you gain photographic memory and can recall the most minute details of what you’ve seen. You can recall every detail of a single image or a single page of script that you’ve studied for one round. You can recall a number of images or pages up to your Intelligence ability modifier. You can memorize new images or pages, but you will lose the memory of an image or page that you have previously memorized.

Second Chance

Starting at 9th level, whenever you fail a Dexterity (Stealth), Dexterity (Sleight of Hand), or Charisma (Deception) skill check, you can reroll the check as a bonus action. You must use the new result, even if it’s lower than the original roll. Once you use this feature, you can’t use it again until you finish a short or long rest.

Read Thoughts

Starting at 13th level, as an action you can read the surface thoughts of one creature within 60 feet of you. The effect can penetrate barriers, but 3 feet of wood or dirt, 2 feet of stone, 2 inches of metal, or a thin sheet of lead blocks it. While the target is in range, you can continue reading its thoughts, as long as your concentration isn’t broken (as if concentrating on a spell). While reading the target’s mind, you have advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) skill checks against the target.

Master Spy

Starting at 17th level, instead of rolling, you can choose to automatically succeed on a Dexterity (Stealth), Dexterity (Sleight of Hand), or Charisma (Deception) skill check. Once you use this feature, you can’t use it again until you finish a short or long rest.

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