Base Class: Artificer
Some Artificers decide to go down a path of the culinary arts rather than those of artisanal origin. These Artificers use their magical craftwork to create delicious foods to bolster their companions in battle. While all of their foods are wonderful, the most powerful and delicious foods are the Artificer's specialty dishes, dishes they spent many years mastering.
Tool Proficiency
3rd-level Chef feature
You gain proficiency with cook's utensils. If you already have this proficiency, you gain proficiency with one other type of artisan’s tools of your choice.
Chef Spells
3rd-level Chef feature
You always have certain spells prepared after you reach particular levels in this class, as shown in the Chef Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
Chef Spells
| Artificer Level | Spell |
|---|---|
|
3rd |
|
|
5th |
|
|
9th |
|
|
13th |
|
|
17th |
Master Chef
3rd-level Chef feature
Any food that you create, when eaten, can either heal 5 hp or grant a DM inspiration.
Whenever you rest, you can choose to create a meal. One person can gain the benefits of one meal.
At 6th level you can create 2 meals per rest, at 15th level you can create 3 meals per rest.
Specialty appetizer
5th-level Chef feature
You have perfected your very own specialty appetizer. You are so skilled at creating this, you can even create it in the heat of battle. As an action, you can create your appetizer. The appetizer can be consumed using a bonus action. If you create another appetizer or 1 minute passes without consumption causes the food to lose its benefit. Choose from one of the three appetizer categories. You can change your category when you gain a level in this class.
The DC for your appetizers is 8 + PB + INT
Salad: When consumed, you gain 15ft of movement for 1 minute.
Soup: When consumed, you gain 1d6 temporary hitpoints at the start of your turn for 1 minute.
Pub Starters: As a bonus action, you can attempt to share this food with a creature. They must make a wisdom saving throw or be slowed (As per the Slow spell) for one round as they eat this filling and fatty food.
Specialty Entrée
9th-level Chef feature
You have perfected your very own specialty entrée. You are so skilled at creating this, you can even create it in the heat of battle. As an action, you can create your entrée. For 1 minute, the food has a delicious smelling aura that goes out to a range of 30ft and affects any creature of your choice. The entrée can be consumed using a bonus action.If you create another appetizer or 1 minute passes without consumption causes the food to lose its benefit. Choose from one of the three entrée categories. You can change your category when you gain a level in this class.
Pasta: Creatures in the aura have advantage on saving throws to resist being grappled and restrained. When consumed, you gain a 1d4 bonus to your AC for 1 minute after consumption.
Seafood: Creatures in the aura get a 1d4 bonus to attack rolls. When consumed, you gain advantage on your attack rolls until the start of your next turn.
Meat: Creatures in the aura gain 1d6 temporary hitpoints at the start of their turns. When consumed, you gain 4d8 temporary hitpoints.
Specialty Dessert
15th-level Chef feature
You have perfected your very own specialty dessert. You are so skilled at creating this, you can even create it in the heat of battle. As an action, you can create your dessert. For 1 minute, the food gives a passive benefit to whoever is holding it. The dessert can be consumed using a bonus action.If you create another appetizer or 1 minute passes without consumption causes the food to lose its benefit. Choose from one of the three dessert categories. You can change your category when you gain a level in this class.
Chocolate: While holding the chocolate you gain +10 to persuasion checks. When consumed, you gain resistance to all damage until the start of your next turn
Pie: While holding the pie, all creatures have disadvantage when they attack you. You can throw the pie as a bonus action. Make an attack roll using your strength or dexterity + your proficiency bonus. On a hit, the creature takes 5d6 fire damage and 5d6 acid damage.
Ice Cream: While holding the ice cream, you are immune to being stunned or paralyzed. When consumed, you gain an extra action for this turn.
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Posted Nov 16, 2025Amazing, my sister was looking for a class similar to the Wildsea's steep.
This seems satisfactory and could be flavored to her liking.
Thank you for saving me a bunch of time making a subclass of my own.