Base Class: Druid
Long before the world there was balance, but since the shifting of times The Circle of Balance has had to fight to bring a realization back to the world. This Circle allows druids to truly harness that of the world of magic. These druids have mastered what it is meant to harness the strength of spellcasting and focus on power to annihilate their foes, while still being able to cascade assistance to others and empower their spellcasting allies.
All Circle of Balance Druids gain additional spells to strengthen their push for balance in the world.
Circle of Balance Spells
| Druid Level | Spells |
|---|---|
|
3rd |
Moonbeam, Flaming Sphere |
|
5th |
Tidal Wave, Call Lightning |
|
7th |
Ice Storm |
|
9th |
Maelstrom, Insect Plague |
Improved Critical
Starting at level 2 you gain the knowledge and an energy that allows for the managing of spells you know, when you roll a 19 or 20 on spell attacks you count it as a critical hit.
Aura of the Balance
Starting at 3rd level you give an aura to your allies to help empower them, any spellcaster within 40 feet of you also crits with spell attacks on a 19 or 20 roll.
Balance Fury
At 6th level your powers grow stronger, whenever you cast spells to damage foes you may an additional 1d6 of the spell's damage type to the cast
Ancestor Improvement
Starting at 10th level you gain the blessing of your ancestors allowing for the casting of two spells in one action only twice per long rest.
Superior Critical
Starting at 14th level, your spell attacks now crit on 18-20
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Improved Critical
Starting at level 2 you gain the knowledge and an energy that allows for the managing of spells you know, when you roll a 19 or 20 on spell attacks you count it as a critical hit.
Aura of the Balance
Starting at 3rd level you give an aura to your allies to help empower them, any spellcaster within 40 feet of you also crits with spell attacks on a 19 or 20 roll.
Ancestor Improvement
Starting at 10th level you gain the blessing of your ancestors allowing for the casting of two spells in one action only twice per long rest.
Superior Critical
Starting at 14th level, your spell attacks now crit on 18-20
Balance Fury
At 6th level your powers grow stronger, whenever you cast spells to damage foes you may add an additional 1d6 of the spell's damage type to the cast.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/9/2023 9:26:17 PM
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6
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0
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Coming Soon
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1/9/2023 11:26:32 PM
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6
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0
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2.0
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Coming Soon
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1/9/2023 11:27:33 PM
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7
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0
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Coming Soon
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1/10/2023 12:03:03 AM
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9
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0
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Coming Soon
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1/10/2023 12:40:40 AM
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8
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1
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Coming Soon
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