Bard
Base Class: Bard

A much less physical side of music, accordion thieves channel the power of Loathing’s colorful collection of songs. Essentially, they are Loathing’s version of the common tavern bard, though they are less likely to be performing in front of an audience than rifling through their pockets. (Accordion music only pays well in certain high-profile cases.)

Accordion Skill

When you join the College of Lore at 3rd level, you gain proficiency with accordions. They can be used as melee weapons as well as a spell casting focus for your spells.

Dissonant Riff

Also at 3rd level, when you hit with an accordion attack, you can choose to have it do bludgeoning, thunder, or psychic damage.

Sticky Fingers

At 6th level, gain proficiency in slight of hand, if you don't already have it.
As a bonus action, you can attempt to steal from a hostile target. Make a sleight of hand check contested by the target's perception. If you succeed you steal an item from the target, if there is anything to steal. This favors stealing accordions.

Concerto de los Muertos

Starting at 6th level, when you hit an enemy with a melee attack, you can attempt to cast a spell. Make a spell casting ability check with DC 10 + the spell's level. On a success you cast the spell, on a failure you do not, but do not lose a spell slot.
Ranged spell attacks that target one creature do not have disadvantage for being in melee range with an enemy if cast this way.

Cadenza

At 14th level, when a creature takes damage from an accordion spell or attack, you can expend a use of bardic inspiration. When you do, all creatures that were injured must make a Con save vs your spell save DC, On a failure they are deafened for 1 minute, they can repeat the save at the end of their turn.

Idle Hands

At 14th level, you always succeed on Sticky Fingers and Concerto de los Muertos checks.

Previous Versions

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