Warlock
Base Class: Warlock

Alzrius is a demon lord, caring of nothing but flames and destruction which he finds beautifull. Alzrius is the Lord of the Flowing Flame, and rules layer 601 of the Abyss, Conflagratum. His physical form is actually a large pillar of flame, and when his armies go on a campaign, the leader of the armies carries a piece of Alzrius's body as a torch.

Being an Alzrius's priest means that your destiny is forever binded with flames. Your affinity brings you closer to demons, but unlike other demon lords Alzrius demands his servants to act respectfully and honorable.

Expanded Spell List

Alzrius lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Alzrius Expanded Spells

Spell Level

Spells

1st

burning hands, disguise self

2nd

aganazzar's scorcher, scorching ray

3rd

fireball, melf's minute meteors

4th

fire shield, wall of fire

5th

flame strike, hallow

Infernal Lord's Blessing

Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level (minimum of 1).

In addition you gain immunity to fire damage, a produce flame, control flames and cure wounds spells (that dont count towards your spell slots)

Prayer to the Infernal Light

You call out a prayer to your patron to send out a sudden burst of flames on a creature or object in your sight. That target has to make a Constitution saving throw against your spell DC , on a failed save takes 1d12 fire damage and loses fire immunity/resistance for an hour ,on a succesfull save takes half the damage and keeps it's resistances. [damage increases to 2d12/3d12/4d12 at levels 6/12/18]. You can use this feature once per long rest [increased to 2/3/4 at levels 6/12/18]

Hell Flare

Whenever a creature in the radius of 80ft from you suffers fire damage, you can chose to deal additional 1d8 fire damage to it as an reaction. You can use this action 4 times before short rest.[changes to 2d8/3d8/4d8 at levels 8/12/16].

Infernal Lord’s Own Luck

Starting at 6th level, you can call on your patron to alter fate in your favor. When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll’s effects occur.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Fiendish Resilience

Starting at 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons or silver weapons ignores this resistance.

Emisary of Flames

Your loyal service to the Lord of Infernal Light has granted you his blessing. With this new granted power from your patron you are able to once per day summon a fire storm in the area of 40ft not further than 100ft away form you. All units caught in a fire storm must succed in a constitution saving throw against your spell save DC (with disadvantage) or take 5d12 fire damage.

Previous Versions

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