Wizard
Base Class: Wizard

Cards

Card Game Savant

Starting at 2nd level, you get a duel disk which you wear on your arm and acts as your arcane focus. Additionally, instead of a spellbook, you have spell cards for each of your known spells which makes getting spells much easier.

Heart of the cards

Starting atlevel 2 you start to believe in your deck. Having the heart of the cards allowing you to draw the right cards at the right time, whether or not they are even in your deck. A number of times equal to your proficiency modifier you can cast a spell you have not prepared.

Extra deck

Starting at level 6 you gain the ability to prepare 4 extra spells to place in your extra deck. Spells in your extra deck still cost their spell slot but can only be cast once per day.

Monster Card

Starting at level 10 you can pull a monster card out from your deck and summon it. They stay summoned for 1 minute. Choose one from the list below to summon. You can use this ability once per long rest

You've activated my trap card!

Starting at 14th level, you've set a little something face down in preparation for your opponent's tricks. Choose a spell of 4th level or lower that has a casting time of one action, you expend a spell slot for it but the spell doesn't come into effect. You describe the circumstance for the trigger and the spell takes effect the first time the trigger is met. If after 8 hours the trigger has not been met, the spell fades.

Previous Versions

Name Date Modified Views Adds Version Actions
3/12/2023 6:39:52 AM
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