Warlock
Base Class: Warlock

You forge a pact with the greedy and protective Aurumvorax. This patron falls on the weaker end, and their pacts usually change their warlocks into images of themselves. Animalistic, feral, and incredible leaders. Charismatic, but sly and honorless.

Expanded Spell List

1st-level Weasel feature

The Weasel lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Weasel Expanded Spells
Spell Level Spells
1st earth tremor, speak with animals
2nd dust devil, maximilian's earthen grasp
3rd conjure animals, erupting earth
4th stone shape, stoneskin
5th commune with nature, transmute rock

Beastial Leader

1st-level Weasel feature

You invoke the arrogant leadership of a beast defending their territory. When you hit a creature with an attack roll, the next creature to make an attack roll against that same creature, other than you, has advantage to hit. You can apply this a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a short rest.

Additionally, you have advantage on your attack rolls against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated.

Armor Eater

6th-level Weasel feature

Your hunger for gold and silver extends to even your foes armor. Once per turn when you hit a creature made of metal or wearing metal armor with an attack roll, you can gain 1d10 + your Charisma modifier temporary hit points.

Feral Grappler

10th-level Weasel feature

Your rambunctious fighting style is exemplified by the way you recklessly drag your foes around. When you hit a large or smaller creature with a melee attack roll, you may attempt to grapple the target. You may use your Charisma modifier instead of your Strength modifier for this athletics check. While grappling a creature in this way, your movement speed is not halved.

Monstrous Tunneler

14th-level Weasel feature

Your body is now fully capable of tearing through the metal and stone between you and your prey. You gain a burrow speed equal to half of your walk speed, while burrowing through metal this movement is doubled. This burrow speed leaves a 5 foot diameter tunnel in your wake. Additionally, you gain tremorsense out to 30 feet.

Previous Versions

Name Date Modified Views Adds Version Actions
3/19/2023 9:09:46 PM
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Coming Soon

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