Base Class: Paladin
Oath of Fury
Paladins who take the Oath of Fury are driven by an unquenchable rage that fuels their every action. They are not content to simply defend the innocent and uphold the law, but seek out their enemies and crush them beneath their feet.
Tenets of Fury
Paladins who swear the Oath of Fury follow these tenets:
- Rage Above All: Your anger is your greatest weapon, and you must harness it to achieve your goals. Do not hold back, and do not hesitate to use force when necessary.
- No Mercy: Those who oppose you deserve no mercy. Show them no quarter, and do not let them escape justice.
- The Strongest Survive: Only the strong are worthy of respect. Prove your strength in battle, and crush those who would stand in your way.
- Honor Through Combat: Your honor is earned through combat. Do not back down from a challenge, and never refuse a fight.
Oath of Fury Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
Zephyr Strike, Warthful Smite |
|
5th |
Flame Blade, Maximilian's Earthen Grasp |
|
9th |
Fireball, Intellect Fortress |
|
13th |
Fire Shield, Gravity Sinkhole |
|
17th |
Destructive Wave, Steel Wind Strike |
Channel Divinity
Channel Fury:
As a bonus action, for the next minute, you can use your using your Channel Divinity to make your weapon attacks deal additional damage equal to your Charisma modifier (minimum of 1).
Fury Bomb:
As an action you can unleash a burst of radiant energy using your using your Channel Divinity. All hostile creatures within a 30-foot radius of you must make a Dexterity saving throw or take radiant damage equal to your Paladin level plus your Charisma modifier. The affected area becomes difficult terrain for the duration of the encounter.
Fury's Presence
At 7th level, your fury becomes palpable, inspiring fear in your enemies. As a bonus action, you can enter a rage that lasts for 1 minute or until you are incapacitated. While raging, you gain the following benefits:
- You have advantage on Strength checks and Strength saving throws.
- When you make a weapon attack, you can use your bonus action to make another weapon attack.
- You have resistance to bludgeoning, piercing, and slashing damage.
Once you use this feature, you cannot use it again until you finish a long rest.
Aura of Fury
At 15th level, your fury radiates out from you, inspiring your allies and striking fear into your enemies. You and friendly creatures within 10 feet of you gain advantage on attack rolls, and enemies within 10 feet of you have disadvantage on attack rolls.
Fury Unleashed
At 20th level, your fury reaches its pinnacle, granting you immense power. As an action, you can enter a state of pure rage that lasts for 1 minute or until you are incapacitated. While raging, you gain the following benefits:
- You have immunity to bludgeoning, piercing, and slashing damage.
- Your weapon attacks deal an extra 2d6 damage.
- Whenever you take damage, you can use your reaction to make a melee weapon attack against the creature that damaged you.
Once you use this feature, you cannot use it again until you finish a long rest.
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