Rogue
Base Class: Rogue

Roguish Alchemy

Sigil flare

Per a single action, you can activate more than one sigil up to 4 sigils within 50ft of you

Sigil art

You gain seven sigil arts, each one needing one action to activate. The sigil, unless stated otherwise, last for one hour when activated. It takes one action to rewrite a single sigil. You can change the sigils per short/long rest.

Sigil of air

If this sigil is placed on a creature or item, and is activated, the creature or item is pushed 10ft in the opposite direction of the sigil

Sigil of earth

If you place the sigil on solid ground, the area up to 15ft around it can be controlled

Sigil of fire

If the sigil is placed on an item, the item heats up to the users preferred temperature

Sigil of illusion

If the sigil is placed on an object or creature, it or they will be shrouded in an illusion

Sigil of luck

If the sigil is placed on a creature, the creature is granted an advantage with ability checks, attack rolls and saving throws. Can only use this once, after which you need to rewrite the sigil

Sigil of the unlucky

If the sigil is placed on a creature, the creature gets disadvantage with attack rolls, saving throws and ability checks. Can only be used once, after which you need to rewrite the sigil

Sigil of water

If the sigil is placed on a container, any liquid inside the container can be controlled for up to 30ft

Mechanical wings

You gain a flight speed of 30ft

Sigil duration increase

The duration of the sigils increases by 2 hours

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