Wizard
Base Class: Wizard

The Stage Magician takes the "trick" cantrips Prestidigitation, Druidcraft, and Thaumaturgy and trains them to the ultimate level. 

Enhanced Tricks

2nd-level Stage Magician feature

 

The Stage Magician's Tricks gain the Following Benefits

  • Ignore the Verbal component of Druidcraft and Prestidigitation. 
  • Tricks can be cast as an Action, Bonus Action, or Reaction
  • If a Trick allows non-instantaneous effects, the number of that spell's non-instantaneous effects that can be active at a time is equal to you INT modifier plus your proficiency bonus(minimum 3).

Superior Tricks

6th-level Stage Magician feature

The Stage Magician's Tricks gain further benefits

  • The range of all Tricks becomes 40 feet
  • If the Stage Magician uses an instantaneous effect of a trick(e.g. lighting or snuffing a candle), he can do a number of that same effect exual to his INT modifier plus proficiency bonus(light or snuff multiple candles). 
  • Non-instantaneous effects last twice as long as normal

Master Tricks

10th-level  Stage Magician feature

Minor Illusion, Light, and Dancing Lights become Tricks.

You know Minor Illusion, Light, and Dancing Lights if you did not already. 

Tricks gain even more benefits

  • The range of Tricks becomes 90 feet.
  • The duration of non-instantaneous effects become three times normal.

All The World's A Stage

14th-level Stage Magician feature

Gust, Mold Earth, Control Flames, and Shape Water are Tricks

You know Gust, Mold Earth, Control Flames, and Shape Water

Your tricks gain these final and most powerful effects

  • Tricks may be cast with only Verbal or only Somatic components.
  • When you use an effect of a Trick that affects an amount of matter you may have it affect any amount of matter within 90 feet of you.
  • Non-instantaneous effects of Tricks last as long as the effect remains within 90 feet of you. 

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