Wizard
Base Class: Wizard

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Ocean Eyes

Beginning when you select this school at 2nd level, you can look into the Sea of eventualities. This also grants you an advantage on spell attack throws against enemies.

Sense waves

Beginning at 2nd level, once per short rest you can sense casted spells within a 50 feet radius of you.

Lesser reality switch

Starting at 6th level, you don't have to use any material components to cast an conjuration spell.

Reality shift

Beginning at 10th level, you can make an conjuration spell last indefinitely.

Saving shift

Starting at 14th level, once per long rest you can alter the last six seconds (one Turn) of your reality to make a failed throw succeed (at DM's discretion).

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