Rogue
Base Class: Rogue

These charisma-based rogues use their unique spell casting, suave acting skills, and killer instincts to infiltrate and assassinate. Their ability to blend in and use magic to charm or misdirect away from themselves is unmatched.

This class is tailor made for infiltration quests and urban settings. Essentially, they are like a blend of the arcane trickster and assassin, but have a very reduced spell list. However, they get higher leveled spells quicker. They also don't use traditional spell slots, but instead can cast a number of spells equal to their proficiency bonus per long rest.

Infiltrator

3rd level Master of Disguise feature

You gain expertise with the disguise kit, proficiency with the forgery kit, and you learn three languages.

You have advantage on attacks against creatures who are surprised or charmed.

Master of Misdirection

3rd level Master of Disguise feature

You get minor illusion as a cantrip and can cast disguise self and/or charm person a number of times per long rest equal to your proficiency bonus. Your spellcasting ability is charisma for these spells. You cast these spells at their lowest level.

As you level, you will learn additional spells which you may cast in this way. You may swap one spell you have learned for a different one you could learn every time you gain a rogue level.

Alter Self

3rd level option

You add Alter Self to your Master of Misdirection feature's list of spells.

Clairvoyance

9th level option

You add Clairvoyance to your Master of Misdirection feature's list of spells.

Compulsion

13th level option

You add Compulsion to your Master of Misdirection feature's list of spells.

Confusion

13th level option

You add Confusion to your Master of Misdirection feature's list of spells.

Dominate Person

17th level option

You add Dominate Person to your Master of Misdirection feature's list of spells.

Enthrall

3rd level option

You add Enthrall to your Master of Misdirection feature's list of spells.

Hallucinatory Terrain

13th level option

You add Hallucinatory Terrain to your Master of Misdirection feature's list of spells.

Knock

3rd level option

You add Knock to your Master of Misdirection feature's list of spells.

Major Image

9th level option

You add Major Image to your Master of Misdirection feature's list of spells.

Modify Memory

17th level option

You add Modify Memory to your Master of Misdirection feature's list of spells.

Nondetection

9th level option

You add Nondetection to your Master of Misdirection feature's list of spells.

Passwall

17th level option

You add Passwall to your Master of Misdirection feature's list of spells.

Polymorph

13th level option

You add Polymorph to your Master of Misdirection feature's list of spells.

Seeming

17th level option

You add Seeming to your Master of Misdirection feature's list of spells.

Silent Image

3rd level option

You add Silent Image to your Master of Misdirection feature's list of spells.

Tongues

9th level option

You add Tongues to your Master of Misdirection feature's list of spells.

Zone of Truth

3rd level option

You add Zone of Truth to your Master of Misdirection feature's list of spells.

Silver Tongue

9th level Master of Disguise feature

You can mimic the speech/accent of another person or the sounds made by other creatures. You must have heard the person speaking, or heard the creature make the sound, for at least 1 minute. A successful Wisdom (Insight) check contested by your Charisma (Deception) check allows a listener to determine that the effect is faked.

You can speak without moving your lips. You can make your voice appear to originate from any source that you can see within 20 feet of you, like a ventriloquist. A successful Wisdom (Insight) check contested by your Charisma (Deception) check reveals that you are the true source of the speech.

You can choose 2 new spells to add to your Master of Misdirection ability.

Convincing Backstory

13th level Master of Disguise feature

You gain advantage on deception checks.

You can choose 2 new spells to add to your Master of Misdirection ability.

Legendary Actor

17th level Master of Disguise feature

Any time you disguise yourself as another race, you may gain its racial traits for as long as you remain disguised as it. This does not apply to bonuses to abilities (such as +1 to constitution) or feats (such as with variant human) but it does apply to other features such as darkvision, fey ancestry, proficiencies, or languages.

You can choose 2 new spells to add to your Master of Misdirection ability.

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