Base Class: Warlock
St. North is known by many names, Father Christmas, Santa Claus, and Krampus. His day is Christmas, when he visits the children of the world, to bring gifts and wrath to those that deserve it. Gnomes that serve St. North are tasked with preparing the gifts for those good children, and delivering them to the children on that fateful night. St. North is a hard taskmaster. While being the embodiment of the Christmas joy, his character is balanced by a cold rage that lurks just beneath the surface.
Expanded Spell List
St. North lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
| Spell Level | Spells |
|---|---|
|
1st |
|
|
2nd |
find steed(Elk only), pass without trace |
|
3rd |
|
|
4th |
|
|
5th |
Gift Maker
You are especially adept at creating small trinkets and objects. Over the course of a long rest, you can create a single object with value equal to or less than twice your warlock level. This consumes half of the items price for materials. Your DM may allow you or disallow you from creating certain items at their discretion.
Spirit of Goodwill
At 6th level, you gain the ability to diffuse violent situations. Whenever you make a Charisma check to calm violent emotions or to counsel peace, you have advantage on the roll. You must make this entreaty in good faith; you cannot use this feature if you are rolling the Deception or Intimidation skill.
You also gain the ability to cast the spell Calm Emotions once per long rest.
Master Tinkerer
Starting at 10th level, your skill in gift creation is empowered by your patron. You can learn to replicate a number of magic items from the Artificer infusions table with a level requirement of 6 and below, equal to your proficiency bonus.
| Replicable Magic Items (2nd-Level Artificer) | |
|---|---|
| Magic Item | Attunement |
| Alchemy Jug | No |
| Bag of Holding | No |
| Cap of Water Breathing | No |
| Goggles of Night | No |
| Rope of Climbing | No |
| Sending Stones | No |
| Wand of Magic Detection | No |
| Wand of Secrets | No |
| Replicable Magic Items (6th-Level Artificer) | |
|---|---|
| Magic Item | Attunement |
| Boots of Elvenkind | No |
| Cloak of Elvenkind | Yes |
| Cloak of the Manta Ray | No |
| Eyes of Charming | Yes |
| Gloves of Thievery | No |
| Lantern of Revealing | No |
| Pipes of Haunting | No |
| Ring of Water Walking | No |
Wrath of Christmas
Starting at 14th level, you begin to embody your patron's character. Using your action, you undergo a transformation. For 1 minute, you gain the following benefits:
- Horns emerge from your skull, while your teeth and nails sharpen and grow. Dark hair also appears all over your body.
- You emanate an aura of terror in a 30-foot radius. The first time any enemy creature enters the aura or starts its turn there during a battle, the creature must succeed on a Wisdom saving throw or become frightened of you for 1 minute. The creature can repeat the saving throw after taking damage. Attack rolls against the frightened creature have advantage.
Once you use this feature, you can't use it again until you finish a long rest.
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