Base Class: Sorcerer
Stories are how many people understand the world, its history, and the creatures that live and lived everywhere. Words have a magical power that allows them to convey ideas, draw pictures in people's minds, motivate people to act, and inspire others to greatness. Some storytellers are able to innately use the power of stories to create real magic. Fable magic is the magic of words made real, of stories brought to life, and of legends heard and made. From a young age, you've always felt the power of stories; felt that there was more to the words than simple entertainment or even recital of history. You've always felt the need to learn stories you've never heard before and share them with others.
Storied Spells
You learn additional spells when you reach certain levels in this class, as shown on the Storied Spells table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.
Storied Spells
| Spell Level | Spells |
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1st |
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3rd |
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5th |
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7th |
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9th |
Bonus Proficiencies
1st level Fable Magic feature
First and foremost, you are a storyteller. The stories you know and how your share them are the basis of your magic. You have proficiency with History and Performance skills.
Storied Soul
1st level Fable Magic feature
Knowledge and the ability to share it are the hallmarks of those chosen by fate to wield fable magic. Instead of being proficient with Constitution saving throws, you are proficient with Intelligence saving throws.
You may use your choice of either Intelligence or Charisma as your spellcasting ability for your sorcerer spells
Charisma
You may use your choice of either Intelligence or Charisma as your spellcasting ability for your sorcerer spells.
Intelligence
You may use your choice of either Intelligence or Charisma as your spellcasting ability for your sorcerer spells.
Inspiring Stories
6th level Fable Magic feature
You can inspire others through stirring stories and anecdotes. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. You expend 1 sorcery point and that creature gains one Storied Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Storied Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Storied Inspiration die is rolled, it is lost. A creature can have only one Storied Inspiration die or Bardic Inspiration die at a time. Each time you use this feature, the sorcery point cost increases by 1. This cost resets when you finish a short or long rest. Your Storied Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 10th level, a d10 at 15th level, and a d12 at 20th level.
A World Shaped by Stories
14th level Fable Magic feature
The stories you tell can make the world seem to be a different place. You know the mirage arcane spell. It does not count against your number of sorcerer spells known. You can cast this spell without using a spell slot, and you can do so again after you finish a long rest.
Legendmaker
18th level Fable Magic feature
The stories you tell hold the power to reshape reality itself. You know the wish spell. It does not count against your number of sorcerer spells known. When you cast wish, your strength is not reduced by the spell and there is no chance for you to lose the ability to cast it again.
Previous Versions
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