Base Class: Warlock
You have slipped through the ground beneath you and encountered the domain of the Great Atomic Spirit, a denizen of the world who lives in between all matter and space. The Atomic Spirits have lived since the creation of space, keeping order in the physical world through their silent manipulation of the matter around the world. They are neither good nor evil, however they dislike those intruding into their personal space, the space where they collect all kinds of unique entities and matter to observe and gaze at, so it forces you to sign a contract with it where you will, in exchange for power, be forced to collect different unique and powerful objects for it.
Expanded Spell list
The Great Spirit allows you to chose from a set of unique (homebrew, made on my profile) spells:
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Displacment Field + Extention
This feature creates a field in a 20ft radius around you in which you can use an action to create a small blob of water where ever in that 20ft radius. This small blob of water can allow you to displace yourself with it at a moments notice ( can be used as a reaction or a bonus action ). If you have the plasmoid race however - and by extension have the Shape Self feature - you can control this blob and it will act as an extension of yourself. You can transfer equipment to this blob, cast spells from it, attack from it, anything that you would normally be able to do. All of the blobs have only 1 action combined. The blob only has 1 hit point and can be destroyed from any projectile. Furthermore the Feature requires concentration to keep the blobs active.
At level 1 you can have a maximum of 2 blobs but once you have the second blob you are no longer able to move around with the field, instead it stays stationary.
At level 6 anyone without the plasmoid race will be able to mould the blobs.
At level 11 the maximum amount increases to 3 and the amount you can move with is 2.
Solid Manipualtion
At the 6th level you gain the ability to manipulate solids at will, it costs an action but you can control up to a 100kg's worth of weight in solids. This can be used to move walls, rocks or objects in your path. However this is different from the spell 'Terrain reshaping' in that you are purely moving things around. You can move things at different speeds depending on how much you can carry, for example if you are carrying something that weighs from 50 gr - 10 kg you can move it at extremely fast speeds allowing you to deal heaps of damage. But if you are carrying something which weighs almost 100kg then it would be slower, but the damage would fluctuate depending on what you do with it. You can individually decide the amount of damage something would deal with your dm. You can carry anything with 400ft of you.
You can only use this ability 5 times before a short or long rest.
Deprivation
At the 10th level you would gain the ability of 'deprivation'. This ability would allow you to do deprive a space of up to 20 ft squared of almost all particles within it. This would start to freeze any creature within and, should they have resistance to cold, would suffocate them. This would be useful in combat and also when clearing out dungeons etc. It would deal 1d8 of damage a turn and would also weaken the creatures inside causing them to move by half their movement speed per second that they are within the AOE.
You can only use this ability thrice before a short or long rest.
Ultimate Stature
At level 14 your patron would give you the ability 'ultimate stature'. This ability gives you three different sub abilities, which are:
- Ultimate Solidity - You would become a incredibly dense immovable object for 30 seconds. Unless permitted any creature would be unable to pick you up and if they do try without permission they would become added to the mass. For example if a goblin touched you within this state they would become absorbed into you making yourself larger. However if you do this with a large creature the effects would be limited to a limb or a d12 of damage. Should they be hit they would need to roll a Con save, should they succeed you would be immediately stopped from using this state and would be within their mercy.
- Ultimate Liquidity - You enter the state of being an ultimate liquid, allowing you to pass through the empty space between atoms. This makes you invulnerable when in a wall or underground but you would be forcefully returned to the surface within 12 seconds. You can use this to transport into sealed catacombs, rooms etc or even appear elsewhere on the battlefield taking your opponents by surprise.
- Ultimate Gas - You disperse into millions of tiny particles, and gain the ability to reform elsewhere on the battle field. You can only hold onto this state for 12 seconds before losing control over each of your particles and dying. So decide where you want to go, and quick. You can reappear anywhere within a 100ft radius.
You can only use this ability 2 times before a short or long rest and cannot use any of the sub-abilities twice in succession.
Dimension Slip
At level 14 you are also granted the ability to 'Dimension Slip'. This means that you will be able to quickly traverse into the Great Spirits dimension. You will arrive within a large cave which you can manipulate, decorate and change at your will. At first appearance the cave will look disjointed and broken, floating into space but it is at this moment that you can customise it to look however you want. Within the cave you can do whatever you want, read a book, take a short rest, seek refuge from dangerous creatures, train a skill etc. Another thing is that the time within the dimension is 3x that of the outside, meaning 3 turns within the dimension is 1 turn outside. When entering the dimension, anything you are touching or anything touching you would be dragged in ( This exempts large objects such as building since after activation it would seem as though you are falling through space ).
You can only use this 2 times before a short/long rest outside of the dimension (resting inside replenished all spells except this one)
Previous Versions
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7/8/2023 5:28:17 PM
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