Base Class: Barbarian
You channel the power of an elemental titan to fuel your attacks and rage.
Elemental burst
Choose between thunder, fire, force, and acid damage. You can add 1d6 of your chosen elemental damage to any attack.
Elemental rage
Starting when you choose this path at 3rd level, you can channel an element to fuel your rage. If you do so, for the duration of your rage any creature that attacks you takes 1d8 points of force damage. When your rage ends, you suffer 2d10 points of cold damage
Elemental resistance
Beginning at 6th level, you are resistant to damage from any elemental creature while raging.
Intimidating Presence
Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
Elemental Titan
Starting at 14th level, when you begin raging you take on a form that resembles a vaguely humanoid kaleidoscope of elements. When you take on this form, you are immune to thunder, fire, force, acid, and cold damage for the duration of your rage.
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Posted Jul 9, 2023Hello, this was the first time I have made a homebrew subclass, so it’s not great, but I would really appreciate if y’all could give me some advice on how to make it better. Thank you!!