Ranger
Base Class: Ranger

You have learned how to target the strongest foe out of a group and overpower them. You are the inescapable agent of your Nemesis's downfall.

Nemesis Spotter

As a bonus action, you designate one creature you can see within 60 feet of you as your Nemesis. If you make an attack against your Nemesis (regardless of whether it hits or not) you do not provoke opportunity of attacks from it for the rest of the turn. As well, you gain a +1 attack bonus against your Nemesis. This bonus increases at higher levels. +2 at 7th, and a +3 at 15th.

This benefit lasts until you finish a short or long rest. It ends early if you designate a different creature.

Nemesis Defense

At 7th level, you gain a +1 bonus to your AC against attacks made by the target of your Nemesis Slayer ability. As well, whenever an ability made by your Nemesis would have you make a saving throw, you gain a bonus equal to your wisdom modifier. The bonus to your AC increases to a +2 at 15th level.

Nemesis Strike

At 11th level, you can use your bonus action to make a single ranged or melee attack against your Nemesis. If the attack hits, it deals additional damage equal to your wisdom modifier.

Nemesis Evasion

At 15th level, whenever you are subjected to an effect made by your nemesis that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

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