Druid
Base Class: Druid

Druids of the Circle of the Sea draw on the tempestuous natural forces of the world’s oceans and storms. Some view themselves as embodiments of nature’s wrath, seeking vengeance against those who despoil the natural world. Others seek mystical unity with nature by attuning themselves to the ebb and flow of the tides, following the rush of currents and waves, and listening to the inscrutable whispers and roars of the winds.

Bonus Cantrip

When you choose this circle at 2nd level, you learn the ray of frost cantrip. This cantrip doesn’t count against the number of cantrips you know.

Circle Spells

Your connection to this circle ensures that you always have certain spells ready. When you reach a druid level specified in the Circle of the Sea Spells Table, you thereafter always have the listed spells prepared.


Circle of the Sea Spells

Druid Level Spells

2nd

 ray of frost, thunderwave

3rd

shatter, gust of wind

5th

sleet storm, lightning bolt

7th

control water, ice storm

9th

conjure elemental, hold monster

Wrath of the Sea

Starting at 3rd level, you can unleash the fury of the open seas. As a bonus action, you can expend a use of your Wild Shape to manifest an aura that takes the form of ocean spray that surrounds you. The aura lasts for 10 minutes, and ends early if you are incapacitated, dismiss it (no action required), or manifest the aura again.

At the end of each of your turns, you can choose another creature which you can see within 10 feet of yourself. The target must succeed a Constitution saving throw against your spell save DC or take a number of d6s equal to your Wisdom modifier (minimum of one) of thunder damage, and if the creature is Large or smaller, be pushed up to 15 feet away from you.

Aquatic Affinity

Starting at 6th level, you always have the water breathing spell prepared. In addition, you gain a swimming speed equal to your walking speed. If you use Wild Shape to assume a form that lacks a swimming speed, that form gains your swimming speed.

Stormborn

While your Wrath of the Sea is active, you gain additional benefits:

  • Flight. You gain a flying speed equal to your walking speed.
  • Resistance. You gain resistance to cold, lightning, and thunder damage.

Oceanic Gift

When you reach 14th level, you can bestow the power of the waves on your allies. Whenever you use Wrath of the Sea, you can manifest the aura around one willing creature within 60 feet of you rather than manifesting it around yourself. The creature gains all the benefits of the aura and uses your spell save DC and Wisdom modifier for it.

in addition, you can manifest the aura around both the other creature and yourself if you expend two uses of your Wild Shape, instead of one, when manifesting the aura.

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