Base Class: Fighter
Although you are a student of conventional physical fighting, you are no dunce. You are well educated and use your wits as well as your brawn to defeat your enemies
Precise Critical
Beginning when you choose this archetype at 3rd level, when your weapon attacks score a critical hit it applies 1d4 bleeding damage per round for (1d4) rounds
Bleeding damage scales with your level as follows :
level 7: 1d6
level 10: 2d4
level 15: 2d6
level 18: 3d8
Fight Before the Fight
Starting at 7th level, you can choose to improve either WIS, INT or CHA by 1. additionally you gain expertise in either deception, persuasion, intimidation, insight or perception.
Deception
Deception expertise
Insight
Insight expertise
Intimidation
Intimidation expertise
Perception
Perception expertise
Persuasion
Persuasion Expertise
Bit O Magic
You are just clever enough to use magic. You may increase either WIS, CHA or INT and use that as your spellcasting ability for one cantrip of your choice.
CHA
Charisma is your spellcasting ability
INT
Intelligence is your spellcasting ability
WIS
Wisdom is your spellcasting ability
High Floor
Starting at 15th level, you are so comfortable with your weapons that even if you perform badly, there is still a chance for success. Natural 1's on attack rolls do not auto-fail
Combat Prowess
At 18th level, you have learned to use your wits to give you an advantage in a fight. You may Choose to add your INT, CHA, or WIS, modifiers to your attack rolls or AC
Defensive - CHA
Add charisma Mod to AC
Defensive - INT
Add intelligence modifier to AC
Defensive - WIS
Add wisdom Mod to AC
Offensive - CHA
Add charisma Modifier to Attack rolls
Offensive - INT
Add intelligence Modifier to Attack rolls
Offensive - WIS
Add wisdom Modifier to Attack rolls
Previous Versions
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7/16/2023 9:38:43 PM
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Coming Soon
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