Base Class: Paladin
Fey-infused Strikes
Your connection to the Feywild empowers your strikes with fey energies. Whenever you hit a creature with a melee weapon attack, you can choose to deal an extra 1d6 force damage. The damage increases to 2d6 at 11th level and 3d6 at 20th level. You can use this feature a number of times equal to your Charisma modifier (minimum of once) and regain expended uses after finishing a long rest.
Fey Step
You gain the ability to momentarily step through the Feywild, allowing you to move with an otherworldly grace. As a bonus action, you can teleport up to 30 feet to an unoccupied space that you can see. You can use this feature a number of times equal to your Charisma modifier (minimum of once) and regain expended uses after finishing a long rest.
Fey Enchantment
Your presence becomes infused with fey enchantment, and you gain advantage on Charisma saving throws. Additionally, creatures that start their turn within 10 feet of you have a 1d4 chance to suffer a random effect from the Wild Magic Surge table. On a 1 they suffer a random a effect from the wild magic table
Eternal Protector
At 20th level, you become an unyielding guardian of life and the Feywild. As an action, you can emanate an aura of fey energy with a 30-foot radius, centered on you. Creatures friendly to you have advantage on all saving throws while within this aura, and any hostile creature that starts its turn in the aura takes 2d10 force damage. This aura lasts for 1 minute and can be used once per long rest.
Previous Versions
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7/27/2023 1:04:32 AM
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5e
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Coming Soon
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Posted Jul 31, 2023I would love to use this subclass for an upcoming campaign I’m doing, but do you mind elaborating on who or what Seloria is?? :)