Sorcerer
Base Class: Sorcerer

Your innate magic comes from the elemental energy of the Titans that Beral created to maintain balance in Amra. This energy is a part of your lineage, or you sought out the Titans and made a pact with them. Regardless of your source, you command the elemental forces.

Sorcerous Origin Feature

When you choose this origin at 1st level, you gain proficiency in the Arcana skill, and you gain the thaumaturgy cantrip, if you don’t already know it.

 

Elemental Affinity

At 1st level, you choose one of the four elements (air, water, earth, or fire) as your elemental affinity. You learn one additional spell from the sorcerer spell list associated with that element and can choose one additional cantrip from the spell list of any class that is related to that element. You can change your elemental affinity every time you gain a level in this class.

 

Air Affinity

Sorcerer Level Spells
1st Feather FallFog Cloud
3rd Gust of WindLevitate
5th Wind WallGaseous Form
7th Freedom of MovementControl Water
9th Control WindsCloudkill

Earth Affinity

Sorcerer Level Spells
1st Earth TremorMold Earth
3rd Maximilian's Earthen GraspSpike Growth
5th Erupting EarthMeld into Stone
7th Stone ShapeStoneskin
9th Transmute RockWall of Stone

Fire Affinity

Sorcerer Level Spells
1st Burning HandsCreate Bonfire
3rd Flaming SphereScorching Ray
5th FireballFlame Arrows
7th Fire ShieldWall of Fire
9th ImmolationFlame Strike

Water Affinity

Sorcerer Level Spells
1st Create or Destroy WaterFog Cloud
3rd Misty StepWeb
5th Tidal WaveWater Breathing
7th Control WaterWatery Sphere
9th Cone of ColdMaelstrom

Elemental Resistance

Starting at 6th level, you gain resistance to the damage type associated with your elemental affinity. In addition, when you cast a spell from your elemental affinity that deals damage, you can add your Charisma modifier to one damage roll of that spell.

 

Titanic Shield

Starting at 14th level, you can spend 2 sorcery points as an action to create a protective shield of elemental energy. For 1 minute, you have immunity to the damage type associated with your elemental affinity. As a reaction when a creature you can see within 30 feet of you is hit by an attack, you can spend 2 sorcery points to grant that creature resistance to the damage of the triggering attack.

 

Clash of the Titans

Starting at 18th level, when you cast a spell of your elemental affinity of 5th level or higher, you can spend 3 sorcery points to double the spell's duration, range, or damage, as you choose. This effect cannot be combined with other abilities or effects that modify the duration, range, or damage of a spell.

 

 

Amra's Titan Soul Image