Base Class: Sorcerer
Your innate magic comes from the elemental energy of the Titans that Beral created to maintain balance in Amra. This energy is a part of your lineage, or you sought out the Titans and made a pact with them. Regardless of your source, you command the elemental forces.
Sorcerous Origin Feature
When you choose this origin at 1st level, you gain proficiency in the Arcana skill, and you gain the thaumaturgy cantrip, if you don’t already know it.
Elemental Affinity
At 1st level, you choose one of the four elements (air, water, earth, or fire) as your elemental affinity. You learn one additional spell from the sorcerer spell list associated with that element and can choose one additional cantrip from the spell list of any class that is related to that element. You can change your elemental affinity every time you gain a level in this class.
Air Affinity
| Sorcerer Level | Spells |
|---|---|
| 1st | Feather Fall, Fog Cloud |
| 3rd | Gust of Wind, Levitate |
| 5th | Wind Wall, Gaseous Form |
| 7th | Freedom of Movement, Control Water |
| 9th | Control Winds, Cloudkill |
Earth Affinity
| Sorcerer Level | Spells |
|---|---|
| 1st | Earth Tremor, Mold Earth |
| 3rd | Maximilian's Earthen Grasp, Spike Growth |
| 5th | Erupting Earth, Meld into Stone |
| 7th | Stone Shape, Stoneskin |
| 9th | Transmute Rock, Wall of Stone |
Fire Affinity
| Sorcerer Level | Spells |
|---|---|
| 1st | Burning Hands, Create Bonfire |
| 3rd | Flaming Sphere, Scorching Ray |
| 5th | Fireball, Flame Arrows |
| 7th | Fire Shield, Wall of Fire |
| 9th | Immolation, Flame Strike |
Water Affinity
| Sorcerer Level | Spells |
|---|---|
| 1st | Create or Destroy Water, Fog Cloud |
| 3rd | Misty Step, Web |
| 5th | Tidal Wave, Water Breathing |
| 7th | Control Water, Watery Sphere |
| 9th | Cone of Cold, Maelstrom |
Elemental Resistance
Starting at 6th level, you gain resistance to the damage type associated with your elemental affinity. In addition, when you cast a spell from your elemental affinity that deals damage, you can add your Charisma modifier to one damage roll of that spell.
Titanic Shield
Starting at 14th level, you can spend 2 sorcery points as an action to create a protective shield of elemental energy. For 1 minute, you have immunity to the damage type associated with your elemental affinity. As a reaction when a creature you can see within 30 feet of you is hit by an attack, you can spend 2 sorcery points to grant that creature resistance to the damage of the triggering attack.
Clash of the Titans
Starting at 18th level, when you cast a spell of your elemental affinity of 5th level or higher, you can spend 3 sorcery points to double the spell's duration, range, or damage, as you choose. This effect cannot be combined with other abilities or effects that modify the duration, range, or damage of a spell.






