Base Class: Warlock
The primordial chimera takes on many forms to best fit the situation. Not only can it change its form, but it can also change its element.
It will bestow its gift upon anyone who strives to protect the beasts of the world. It grants the holder various magic beasts that will help in their venture.
Mount and Blade
Starting at first level you gain the ability to summon a mount with a corresponding element from the choices listed below. You pick two from the choices at level one and gain an additional choice every three levels after the first. (4, 7, 10 etc.) You can summon the mount as a bonus action and only one mount can be active at a time. You can dismiss the mount as a free action. If the mount dies, you can't summon it again until after your next long rest, but you can summon other mounts from the table as normal. Your summoned mounts all count as unintelligent in regards to mounted combat. They cannot take actions other than dash, dodge, or disengage. Every Level you may switch out one of your creatures and weapons for another. Consult your DM to see what creatures may be allowed.
Aurochs
Your Aurochs thunders its way into combat. As it walks, every footfall releases a thunderous sound that can be heard from 300 feet away.
While the Aurochs is summoned, if you have the pact blade feature, your weapon becomes a flail that deals additional thunder damage equal to your level.
Coral Snake
You summon a Giant Coral Snake that spits powerful hallucinogenic poison.
While the Giant Coral Snake is summoned, if you have the pact blade feature, your weapon becomes a scimitar that deals additional poison damage equal to your level.
Giant Lightning Eel
You summon a Giant Lightning Eel to electrify and traverse.
While the Giant Lightning Eel is summoned, if you have the pact blade feature, your weapon becomes a trident that deals additional lightning damage equal to your level. The trident will return to you if thrown at the end of the turn.
Gloamwing
You summon a rotting Gloamwing to help dissolve your enemies.
While the Gloamwing is summoned, if you have the pact blade feature, your weapon becomes a long bow that deals additional necrotic damage equal to your level.
Minor Phoenix
You summon a Minor Phoenix to sear and scorch the earth.
While the Minor Phoenix is summoned, if you have the pact blade feature, your weapon becomes a whip that deals additional fire damage equal to your level.
Pegasus
You summon a majestic Pegasus to aid you and blind your enemies.
While the Pegasus is summoned, if you have the pact blade feature, your weapon becomes a sling that can launch searing bolts that deal additional radiant damage equal to your level.
Scorpion
You summon a lethal scorpion whose venom leakes from is massive stinger.
While the Giant Scorpion is summoned, if you have the pact blade feature, your weapon becomes a Rapier that deals additional acid damage equal to your level.
Young White Dragon
You summon a Young White Dragon to freeze your enemies in place and in fear.
While the Young White Dragon is summoned, if you have the pact blade feature, your weapon becomes a Glaive that deals additional cold damage equal to your level.
Chimera
You adopt the power of the primordial chimera within your own body. Starting at level 10 you may alter your body to adapt to unfavorable conditions.
- While falling you can sprout spectral wings that let you safely descend to the ground at 10 feet a round. You may fall faster if desired.
- While underwater you grow gills and your eyes adapt to the darkness. You gain darkvision for 30 feet, if you already have darkvision the range is increased to 120 feet.
- You no longer need to breathe or eat or drink.
- Your body can't be poisoned or diseased.
Elemental Burst
Starting at level 14 you can release a burst of elemental damage. Once per long rest as an action, you can choose any damage type. Every enemy within 15 feet has to make a dexterity saving throw against your spell save DC. On a failed save, the creatures take 10D10 of the chosen damage type. On a successful save they take half as much.
Mounted combatant
Starting at level 6, you excel at fighting on your mounts. While riding one of your mounts you gain an extra attack whenever you take the attack action. If you have the pact weapon feature you also crit on 19 and 20 even while not riding a mount.
Previous Versions
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Coming Soon
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