Warlock
Base Class: Warlock

Expanded Spell List

The Crow lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Crow Expanded Spells
Spell Level Spells

1st

hunter's mark, speak with animals, Summon Crows

2nd

 animal messenger

3rd

haste, wind wall

4th

 freedom of movement, locate creature

5th

insect plague, telekinesis

Great Crow's Blessing

Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain a flying speed of 10ft for that round of combat. If you are suspended in air at the end of your turn as a result of this ability, then you fall.

Great Crow's Wind

Starting at 6th level, you can call on your patron to slow your descent. You can cast slow fall on yourself once per day.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Aerial Resilience

Starting at 10th level, you gain resistance to bludgeoning and force damage. Damage from magical weapons or silver weapons ignores this resistance.

Fall of Infinite Sky

Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target to the elemental plane of air. The creature disappears and hurtles through the sky, falling.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target doesn't have a fly speed, it takes 20d6 bludgeoning damage as it suddenly ceases movement.

Once you use this feature, you can’t use it again until you finish a long rest.

 

Expanded Spell List

The Fiend lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Fiend Expanded Spells
Spell Level Spells

1st

hunter's mark, speak with animals, summon crows

2nd

animal messenger

3rd

haste, wind wall

4th

freedom of movement, locate creature

5th

insect plague, telekinesis

Great Crow's Blessing

Starting at 1st level, when you reduce a hostile creature to 0 hit points, you gain a flying speed of 10ft for that round of combat. If you are suspended in air at the end of your turn as a result of this ability, then you fall.

Great Crow's Wind

Starting at 6th level, you can call on your patron to slow your descent. You can cast slow fall on yourself once per day.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Aerial Resilience

Starting at 10th level, you gain resistance to bludgeoning and force damage. Damage from magical weapons or silver weapons ignores this resistance.

Fall of Infinite Sky

Starting at 14th level, when you hit a creature with an attack, you can use this feature to instantly transport the target to the elemental plane of air. The creature disappears and hurtles through the sky, falling.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target doesn't have a fly speed, it takes 20d6 bludgeoning damage as it suddenly ceases movement.

Once you use this feature, you can’t use it again until you finish a long rest.

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