Paladin
Base Class: Paladin

Paladins who take the Oath of Rebellion declare themselves sworn enemies of tyrants and oppressors of all stripes, from cruel taskmasters who exploit the workers who toil beneath their lash, to iron-fisted rulers whose domains are founded on injustice and corruption. 

Tenets of Rebellion

Although the tenets the Oath of Rebellion may vary by individual, they are all predicated on the necessity of subverting and overthrowing power wherever it is abused.

Defiance. Be the first dissenting voice. Speak up for those who are afraid to do so.

Empowerment.  Only those who can protect themselves can be truly free from tyranny.

Accountability. Those who wield power must wield it justly, or answer for its misuse

Stewardship. A fair and just system of government is precious, and must be safeguarded. 

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Free from Bondage. As an action, you present your holy symbol and end any spells or magical effects causing one creature you can see within 60 feet to be paralyzed or restrained, or reducing its speed.

Retaliate. You inspire an ally to strike back when attacked. When a creature within 60 feet who can hear you is attacked, you can use your reaction to allow that creature to make a single attack against the creature that hit it. This attack takes place after the triggering attack is resolved.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Rebellion Spells

PALADIN LEVEL

SPELLS

3rd

protection from evil and good, wrathful smite

5th

aid, enhance ability

9th

slow, nondetection

13th

resilient sphere, guardian of faith

17th

dispel evil and good, passwall

Aura of Defiance

Starting at 7th level, you emit an aura out to 10 feet while you are conscious. Friendly creatures (including you) that drop to zero HP while in this aura can make one attack before falling unconscious.

At 18th level, the range of this aura increases to 30 feet.

Rise Up

Beginning at 15th level, targets of your Channel Divinity gain temporary hit points equal to twice your Paladin level, and have advantage on attack rolls until the end of their next turn.

Overthrow

At 20th level, as an action, you can imbue your allies with the force of righteous justice. You and all friendly creatures that you can see gain a bonus to damage rolls equal to your Charisma modifier (minimum 1) for 1 minute. This bonus damage is radiant damage. 

Once you use this ability, you can't use it again until you finish a long rest.

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