Base Class: Barbarian
Nothing can last for eternity - not even eternity itself. Despite all of their strength, the ancient dragons of ages long forgotten fell victim to the ravages of time. Burdened by too many lifetimes of love and heartbreak, of anger and hatred, their minds eventually gave way to primal instincts and senseless violence. Seeing their fate lain out before them, a few dragons chose to lock away their emotions into sacred stones, sealing away their strength alongside it.
Countless millennia later, fragments of these stones still hold the vestiges of draconic power. Power that you now wield - for good or for ill.
Dragon Install
Instead of raging, you can choose to open your spirit to the power within your dragonstone, transforming into a being made as much of magic as it is flesh. Any equipment you have merges with your new form, retaining its effects if not its appearance. While in this form, you gain the following benefits:
- You gain temporary hit points equal to twice your Barbarian level.
- You gain a bonus to all saving throws equal to your Rage Damage Bonus.
- You gain resistance to all damage types other than bludgeoning, piercing, and slashing.
- When you hit a creature with a melee weapon attack, you can deal 2d6 additional fire, cold, lightning, poison, or acid damage to it.
- You count as a dragon in addition to your previous creature type.
This form lasts for 1 minute. It ends early if you are knocked unconscious, and you can also end your Dragon Install on your turn as a bonus action.
Ancient Spark
As an action, you can exhale a 30 foot cone of elemental energy. Creatures within this area are forced to make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus), taking 8d6 fire, cold, lightning, poison, or acid damage on a failed save, or half as much on a success.
You can use this feature once per long rest. In addition, you gain an additional use of this feature each time you use your Dragon Install. Any excess uses are lost when you finish a long rest.
Overwhelming Emotions
When you would fail a saving throw, you can use your reaction to allow the Dragonstone’s stored emotions to overwhelm you, causing you to succeed instead. When you do so, creatures of your choice within 30 feet are forced to make a Wisdom saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). Creatures that fail this saving throw become frightened of you until the start of your next turn.
Once you use this feature, you cannot use it again until you finish a long rest.
Dragonforce
At 14th level, your body further synchronises with your Dragonstone, allowing you to channel its power to the limits of your body. When you use your Dragon Install, you also gain the following benefits:
- You gain a flying speed equal to your walking speed.
- You can become one size larger than normal.
- Your attacks have advantage against other dragons.
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Posted Sep 28, 2023This subclass was made as part of the Subclasseptember 2023 challenge!
This subclass is also available on the Homebrewery here: https://homebrewery.naturalcrit.com/share/pE6IH7_Kd4Zw