Base Class: Bard
We all have masks to wear in our lives. Some simply wear them better than others, fooling even themselves into forgetting the true face that lies underneath.
Dressed for the Occasion
Some might call it plot armor, but you prefer to call it the stage’s blessing. While not wearing armor or holding a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier.
Theatric Mask
When you take this subclass at 3rd level, you learn to make use of several masks infused with the emotions of the stage. As a bonus action, you can expend a use of your Bardic Inspiration to don one of the following masks, gaining the associated benefits.
Happy Mask. The smiling mask presents a facade of cheer, even when you’ve met with a terrible fate. While wearing this mask, you have advantage on skill checks using Deception. In addition, while wearing this mask, you can expend your bonus action and 15 feet of movement to give a creature within 30 feet temporary hit points equal to your Bard level. You can take this action as part of the same action used to don the mask or give a creature Bardic Inspiration.
Gloomy Mask. The crestfallen mask appears to be pouring with tears, though it is dry to the touch. While wearing this mask, you have advantage on skill checks using Persuasion. In addition, while wearing this mask, you can expend your bonus action and 15 feet of movement to force a creature within 30 feet to make a Wisdom saving throw. On a failed save, its movement speed is reduced to 0 until the start of your next turn. You can take this action as part of the same action used to don the mask or give a creature Bardic Inspiration.
Mysterious Mask. The refined mask seems to pierce others with its gaze, no matter what angle it’s viewed from. While wearing this mask, you have advantage on skill checks using Insight. In addition, while wearing this mask, you can expend your bonus action and 15 feet of movement to call an ally to action, allowing a creature within 30 feet to use its reaction to move up to half its movement speed. You can take this action as part of the same action used to don the mask or give a creature Bardic Inspiration.
Wrathful Mask. The wild mask embodies the all-consuming rage of a fierce deity. In addition, while wearing this mask, you can can expend your bonus action and 15 feet of movement to make a melee spell attack against a creature within your reach, dealing force damage equal to one roll of your Bardic Inspiration dicce plus your Charisma modifier. You can take this action as part of the same action used to don the mask or give a creature Bardic Inspiration.
While wearing a mask, your other features are obscured; a creature must succeed on an Insight check against your bard spell save DC to glean your identity. You can wear a mask for 1 minute, or until you use a bonus action to doff it, at which point you lose the mask’s benefits until you don it again. You also lose a mask’s benefits if you are incapacitated.
Become the Mask
Some performers say that the masks have a mind of their own. While wearing one of your Theatric Masks, your thoughts cannot be read by telepathy or other means; instead, the masks provide their own thoughts, generally related to their portrayed character. You can present your own thoughts, truthful or otherwise, by making a Charisma (Deception) check contested by the mind reader’s Wisdom (Insight) check.
Ballroom Blitz
Your footwork keeps even your allies on their toes. When creatures of your choice within 10 feet are subjected to an effect that allows them to make a Dexterity saving throw to take only half damage, they instead take no damage if they succeed on the saving throw, and only half damage if they fail.
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Posted Sep 29, 2023This subclass was made as part of the Subclasseptember 2023 challenge!
This subclass is also available on the Homebrewery here: https://homebrewery.naturalcrit.com/share/eXaHIXz6UOJq