Base Class: Bard
The College of Secrets is the home of bards who house spoken histories within them selves. Tutored by those who taught them the stories of their predecessors, these bards learn to use their magic to entertain and educate others.
The bards of this college are regarded with a mixture of reverence and awe. Their stories and song can draw massive crowds. These bards are so captivating that one of their tales can inspire allies into action without them realizing what occurred. The same magic that allows them to quell beasts can also bend minds. Villainous bards of this college can cause an entire community to commit acts previously thought impossible just to hear the ending of a story. Heroic bards of this college instead use their tales to teach those around them and strengthen communities with the knowledge of their forefathers.
College of Secrets Features
| Bard Level | Feature |
|---|---|
| 3rd | Great Beginnings, Rising Action |
| 6th | Story Book Knowledge |
| 14th | Fairy Tale Ending |
Great Beginnings
When you join the College of Secrets at 3rd level, you gain the ability to weave a tale of fey magic that imbues your allies with vigor and speed.
As a bonus action, you can expend one use of your Bardic Inspiration to grant yourself a wondrous appearance. When you do so, choose a number of creatures you can see and that can see you within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one). Each of them gains 5 temporary hit points. When a creature gains these temporary hit points, it can immediately use its reaction to move up to its speed, without provoking opportunity attacks.
The number of temporary hit points increases when you reach certain levels in this class, increasing to 8 at 5th level, 11 at 10th level, and 14 at 15th level.
Rising Action
Also at 3rd level, you learn how to use your wit to distract, confuse, and otherwise sap the confidence and competence of others. When a creature that you can see within 60 feet of you makes an attack roll, an ability check, or a damage roll, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the creature’s roll. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll or ability check succeeds or fails, or before the creature deals its damage. The creature is immune if it can’t hear you or if it’s immune to being charmed.
Storybook Secrets
At 6th level, you learn two spells of your choice from any class. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don’t count against the number of bard spells you know.
Fairy Tale Ending
At 14th level, your appearance permanently gains an otherworldly aspect that makes you look more lovely and fierce.
In addition, as a bonus action, you can assume a magically majestic presence for 1 minute or until you are incapacitated. For the duration, whenever any creature tries to attack you for the first time on a turn, the attacker must make a Charisma saving throw against your spell save DC. On a failed save, it can’t attack you on this turn, and it must choose a new target for its attack or the attack is wasted. On a successful save, it can attack you on this turn, but it has disadvantage on any saving throw it makes against your spells on your next turn.
Once you assume this majestic presence, you can’t do so again until you finish a short or long rest.
Previous Versions
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10/16/2023 3:51:03 AM
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Posted Oct 16, 2023Very Thematic! I love it!