Bard
Base Class: Bard

In the vast world of bards, where harmonious melodies reign supreme, the College of Broken Notes emerges as an anomaly. These bards draw power from an unusual source—the unwavering belief that their discordant creations are unrivaled masterpieces. Born when an individual, deluded by unparalleled genius, asserts their artistry's brilliance, these bards use their misplaced confidence as a catalyst for extraordinary abilities. Armed with jarring musical and other artistic talents, they transform questionable art into a formidable weapon, throwing adversaries off-balance.

Proud and unapologetic, members of the College of Broken Notes revel in their unique craft, making it known to all. In the face of criticism, they accuse others of failing to grasp the depth of their art, embracing their unconventional creations with unwavering pride. Shrouded in self-delusion like wolves among sheep, these bards manipulate discord into a potent force, ascending the ladder of influence with the unyielding rhythm of their broken notes.

De-Inspirational Flourish

When you join the College of Broken Notes at 3rd level you gain the ability to distract an enemies focus.

Instead of giving an ally an inspiration die when you use Bardic Inspiration, you can choose to give an enemy a de-inspiration die. The next time that enemy makes an ability check, attack roll, or saving throw, you can decide to force them to roll the de-inspiration die and subtract the number rolled from their total. You can choose to use this feature after the creature makes its roll but before the DM determines whether the roll succeeds or fails. This effect lasts for 10 minutes or until it's used.

Once the de-Inspiration die is rolled, it is lost. A creature can have only one de-Inspiration die at a time.

You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest.

Your De-Inspiration die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

Disturbingly Off-Key

At 6th level you gain the Disturbingly Off-Key feature. As an action, you can begin a jarringly bad performance that targets one creature within 60 feet that can hear (or see you if you are doing art other than music) you. The target must make a Wisdom saving throw against your Bard spell save DC or be stunned until the end of its next turn. You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest. If a creature succeeds on its saving throw against this feature or after it ends, it becomes immune to it for the next 24 hours.

Oddly Proficient

Also at 3rd level, your belief in your art has made you believe you are more versatile in  general. You gain proficiency in any two skills of your choice

Master of Dissonance

At 14th level, you gain the Master of Dissonance feature. As an action, you can unleash a burst of your unique artistry. Each creature of your choice within a 30-foot radius must make a Constitution saving throw against your Bard spell save DC. On a failed save, the creature takes psychic damage equal to 2d6 + your Bard level and is incapacitated until the end of its next turn. On a successful save, the creature takes half damage and isn't incapacitated. Once you use this feature, you can't use it again until you finish a long rest.

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