Base Class: Rogue
EXTERNAL ARMORY
At level 3, your fighting style has leaned towards practicality. You receive a magical artifact that can store weapons and other items that meet the criteria:
- The weapon cannot be of heavy type.
- The item in its folded state cannot be larger than the armory itself (40x150x10).
- If it's a weapon, you must be proficient in it.
The armory takes the form of a large rectangular cube with a black leather strap for carrying it on your back, measuring 40x150x10. Drawing and (or) stowing a weapon can be done as a bonus action.
At any given time, the armory can hold up to 12 items, which you can change at will, but they must be real items concealed there by you. This quantity increases to 20 at level 9.
IMPERSONATOR
You are a master of disguises and imitation. Three times a day, you can change your appearance, voice, and facial expressions to mimic someone you've seen or know for 24 hours. You can also disguise a willing person, but it lasts for an hour.
THE ART OF KILLING
Your expertise in assassination allows you to attack from opponents' blind spots. You can use Sneak Attack even when you don't have advantage on the attack. However, your total attack roll must be greater than 15.
ORDER SPECIALTY
If a weapon has been stored in the armory for more than 3 days and had no magical enhancements before being taken out, it counts as a magical weapon for the purpose of bypassing resistance to non-magical attacks.
If you start your turn hidden, drawing or stowing a weapon becomes a free action.
EXPERTISE
If you hit with your first sneak attack, you can immediately use another as a second attack. The capacity of your armory increases to 20. Your speed increases by 2 meters, and you gain proficiency in Deception, Performance, and Intimidation. If you already have these skills, you gain double proficiency in them. You also gain proficiency in every weapon, and if needed, you can use anything as a weapon.
GOLDEN RATIO
Years of training and numerous missions have developed another sense in you. You can see the exact weak points of an opponent divided by the Golden Ratio. Any roll on the attack die for a sneak attack equal to or greater than 20 (natural or unnatural) results in hitting the Golden Point, causing a critical hit.
MAGICAL ORDER
Your speed increases by 3 meters. You move so fast that enemies can't see their own end. As long as you're not incapacitated or weakened, you have advantage on every attack made with a melee weapon.
If you completely avoid damage from a magical area attack or reduce the damage from a magical attack, you can choose to deflect that attack in a certain direction. To do this, after the reaction or saving throw against the magical attack:
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Area attack: You deflect the area attack towards the attacker, forcing them to make a saving throw (DC 16). If they succeed, they avoid the attack completely; if they fail, they take half (+Dex modifier +Dmg bonus) of the spell's maximum damage.
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Targeted attack: You deflect the magical projectile. You roll to hit, adding your Dexterity and Wisdom modifiers to the roll. If you hit, the opponent takes damage equal to the spell's damage.
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