When you first take this subclass at level 3, you gain the Witcher Sense ability, the Rite of the Witch ability, and the Fear the Unknown ability. At level 7, you gain two bonus proficiencies and an expertise, along with the Golden Eyes ability. At level 11, you gain the Witch Hunt ability and the improved Rite of the Witch. At 15th level, you gain the Summon Monstrosity ability. At level 18, you gain the Witcher’s Feast ability.

Rite of the Witch

Your Rite damage now deals Necrotic damage and you can cast divine smites. 

Witcher Sense

When you gain this ability at level 3, you get 30 feet Truesight and have advantage on perception checks requiring sight and smell.

Fear the Unknown

When you gain this ability at level 3, you get advantage on intimidation and deception checks due to your mysterious and dangerous nature.

Expert

At level 7, when you gain this feature, you get two extra proficiencies and an expertise of your choice

Golden Eyes

Upon teaching level 7, you gain the Golden Eyes ability. Monsters must make a wisdom saving throw against your dc (CHA+8+Proficiency) or be feared. They must make a saving throw at the end of their turn or continue to be feared. You can use this ability as many times equal to your CHA modifier 

Improved Rite of the Witch

When you hit 11th level, your Rite of the Witch damage deals an extra 2d4 necrotic damage

Witch Hunt

At 11th level, whenever you fight a monstrosity of DC 5 or lower, roll a d20 at the end of your turn if you attacked the creature. On a 15 or more, the monster dies instantly.

Summon Monstrosity

At level 15, you can summon a monstrosity of CR 7 or lower. This monster follows commands until you fail a concentration save. You can use this ability once per long rest.

The Witcher’s Feast

Whenever you strike the final blow on an enemy, you gain hitpoints equal to half their total hitpoints.

Previous Versions

Name Date Modified Views Adds Version Actions
6/14/2019 6:33:18 AM
153
18
1
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes