Warlock
Base Class: Warlock

The Faceless Men see death as a gift from the Many-Faced God to end human suffering: either to euthanize the sick or bereaved who can no longer stand the suffering of living, or as a "gift" to end the lives of those who are causing suffering to others. As a result, these assassins view themselves as Death's servants, strictly bound to His service. In their at times inscrutable beliefs, they feel that they are only helping to carry out Death's will, and cannot choose their own targets (for personal reasons, such as revenge): they can only target those whom death has selected - the targets of assassination contracts they have accepted. The Faceless Men practice extreme self-abnegation, each devotee believing that they are "no one", with no personal desires, and living only to serve the Many-Faced God.

Expanded Spell List

The Many-Faced God lets you choose from an expanded list of spells when you learn a Warlock spell. The following spells are added to the Warlock spell list for you.

Many-Faced God Expanded Spells

1st      Silent Image,  Zephyr Strike

2nd     Alter Self, Blindness/Deafness

3rd      Bestow Curse, Water Breathing

4th      Death Ward, Greater Invisibility

5th      Passwall, Seeming

Deadly Blessings

When you choose this patron at 1st level, you gain proficiency with hand crossbows, longswords, rapiers, scimitars, and shortswords.

Additionally, you gain the ability to afflict targets with a deadly poison when you strike them in combat. The first time each round you hit with a weapon attack, the target takes 1d6 poison damage and must make a Constitution saving throw against your spell save DC. On a failure, the target is poisoned until the start of your next turn. Once a creature has been afflicted with this poison, it cannot be poisoned again until you finish a short rest.

This damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Shadow's Blessings

The Many-Faced God has blessed you with an affinity for stealth. Starting at first level, you can use your bonus action to take the Hide action. If you attempt to hide in dim light or darkness, you do so with advantage.

Death's Favor

As a servant of Death, your own end is forestalled in order to carry out your work. Starting at 6th level, whenever you must make death saving throws, you have advantage on all death saving throws, and can reroll one death saving throw.

Once you use this feature, you can't use it again until you finish a short or long rest.

Grave Resilience

Starting at 10th level, you have resistance to necrotic and poison damage. If a source that would deal damage of either of these types requires you to make a saving throw, you have advantage on that save.

Death's Reaper

Starting at 14th level, when you hit a creature with an attack, it takes 8d8 necrotic damage in addition to the damage from the attack. This damage is not able to be healed except for a spell slot of 6th level or higher. If the target dies due to this feature, the Many-Faced God immediately claims their soul. Any method of resurrection or perseverance fails, except for Wish. Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
6/12/2019 2:56:13 AM
9
1
5e
Coming Soon
6/13/2019 11:06:08 AM
102
0
--
Coming Soon
6/13/2019 5:21:41 PM
39
0
--
Coming Soon
6/13/2019 7:09:34 PM
41
0
--
Coming Soon
6/14/2019 2:29:25 AM
46
0
--
Coming Soon
6/14/2019 2:31:58 AM
45
0
--
Coming Soon
6/15/2019 3:49:19 PM
66
0
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes