Cleric
Base Class: Cleric

Chaos gods are awesome. Worship them

Domain Spells

1st-level Chaos Domain feature

You gain domain spells at the cleric levels listed in the Chaos Domain Spells table. See the Divine Domain class feature in the Player’s Handbook for how domain spells work.

Order Domain Spells

Cleric Level Spells
1st chaos bolt, Tasha's hideous laughter
3rd Nathair's mischief, enhance ability
5th blink, antagonize
7th confusion, freedom of movement
9th mislead, far step

Bonus Proficiencies

1st-level Chaos Domain feature

You gain proficiency in the arcana skill and the deception skill.

Chaotic Restoration

1st-level Chaos Domain feature

You can invoke the power of chaos to further aid your companions. When you cast a spell with a casting time of one action or bonus action that restores hit points to a creature, you may choose one creature affected by the spell. Roll on the healing surge table and apply the result to the targeted creature. You may only target one creature with this additional effect.

If you target a creature with an existing effect from the table, the new effect replaces the old one.


If the effect requires a saving throw, the DC equals 8 + your proficiency bonus + your Wisdom modifier.

d6 Effect

1

Emboldening. The target gains temporary hit points equal to d4 + your wisdom modifier (minimum of 1)

2

Swiftness. The target may use their reaction to move up to their speed, without provoking opportunity attacks

3

Protection. The target gains a +2 bonus to AC until the start of your next turn

4

Blessing. The target can roll a d4 and add the number rolled on the every attack roll and saving throw they make until the end of their next turn.

5

Flight. The target gains a flying speed of 60 feet until the end of their next turn

6

Explosiveness. Each creature within 10ft of the target must make a wisdom saving throw or take 1d10 + your wisdom modifier (minimum of 1) radiant damage.

   

 

You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.

Channel Divinity: Spatial Shuffling

2nd-level Chaos Domain feature

You can use your Channel Divinity to maneuver friend and foe.

As an action, you present your holy symbol, and a number of creatures equal to your proficiency bonus of your choice that can see or hear you within 30 feet of you must succeed on a Wisdom saving throw (a creature can choose to fail.) On a failed save, you can teleport them to an unoccupied spot of your choosing within 30ft feet of you. You may not target yourself with this ability. 

Chaotic Force

6th-level Chaos Domain feature

You have become better able to control the chaos, and manipulate magic to your will.

When you cast a cleric spell of a 1st level or higher, you can channel chaotic energy into it to change its shape. Roll on the Chaotic Force table, changing the damage of the spell to the result. When doing so, you may add one additional damage die to the first damage roll of the spell.

 

d8 Effect
1 Cold
2 Acid
3 Lightning
4 Thunder
5 Necrotic
6 Psychic
7 Radiant
8 Force

Potent Spellcasting

8th-level Chaos Domain feature

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Perfected Pandamoniom

17th-level Chaos Domain feature

Your mastery over the chaos of magic has been fulfilled. Whenever you roll on the Chaotic Healing or Chaotic Force table, you can roll the die twice and choose which of the two effects to unleash. If you roll the same number on both dice, you can ignore the number and choose any effect on the table.

In addition, When using your channel divinity, the range is now extended to 60ft. Any creature affected by the ability may either restore hit points equal to 2d8 + your wisdom modifier (minimum of 1), or take radiant damage equal to 2d8 + your wisdom modifier (minimum of 1), by your choice.

Previous Versions

Name Date Modified Views Adds Version Actions
12/10/2023 1:24:09 AM
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12/11/2023 5:48:22 PM
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