Base Class: Druid
A druid that chooses the path of the hunt protects the wilds in their own unique way. While all druids seek to protect and explore the wilds and all creatures that make their home within them, most choose to defend their lands from invaders or to explore them, druids of the hunt seek a more direct approach choosing to track, stalk, and slay those that would endanger the wilds be they man or beast. Utilizing the same tactics that the worlds natural predators have perfected over millennia druids of the hunt make for fierce and dangerous opponents
Expert tracker
When you choose this circle at 2nd level you gain proficiency in survival if you already have proficiency you gain expertise instead. In addition you have advantage on checks to track or follow other creatures
Way of the hunt
Starting at 2nd level you may use Primal tactics while in and out of combat, at 2nd level you may have 1 Primal tactic prepared and any Primal tactics you have prepared may be switched for other Primal tactics after a short or long rest, you may prepare additional Primal tactics at 3rd, 5th, 7th, and 9th levels.
INSTINCT
To activate your Primal tactics you must spend Instinct points. You have Instinct points equal to your wisdom modifier+your proficiency bonus, you regain spent Instinct points equal to half your druid level [rounded down] when you finish a short rest or equal to your druid level when finishing a long rest.
Primal tactics
A list of the Primal tactics that you may prepare
Ambush predator
When you make a successful melee attack against a creature with the surprised condition you may spend 1 Instinct to choose one of the following options to effect the creature
- The creature must make a strength saving throw against your spell save DC or be knocked prone
- The creature must make a strength saving throw against your spell save DC or be pushed up to 10ft
- Your attack deals an additional 1d6 damage using the same damage type as your attack
Bestial companion
You must spend 5 Instinct to prepare this Primal tactic [after its its prepared it may never be unprepared], upon doing so you gain a CR1 or lower creature of the beast type as a companion. Your companion will act on your initiative and take its turn directly after yours and it will follow your verbal commands [no action required by you] to the best of its ability. When you trigger Primal tactics you may choose your companion as the origin of the effect [this can affect targeting for line of sight or whether a target is adjacent]
Chase
When making an opportunity attack or an attack with a readied action you may spend 1 Instinct to activate 1 of the following effects
- After the target that triggered your attack ends its movement you may move up to 10ft towards that creature taking the same path they moved
- You gain a +2 bonus to your attack roll against the creature
Keen eye
As a bonus action you may spend up to 2 Instinct to learn bits of information about a target creature you can see within 20ft of you, you learn bits of information equal to the amount of Instinct spent.
- The targets AC
- One resistance or immunity the target has
- One vulnerability the target has
- If the target has spellcasting and if so what level and in what class
- The targets current hit points
Pack hunter
You may spend 1 Instinct as a bonus action to apply one of the following effects of your choice to a creature within 5ft of you
- Target creature gains Temporary hit points equal to 1d6+your wisdom modifier
- Target creature may move up to 10ft immediately without provoking opportunity attacks
- Target creature may take the Dodge or Hide action immediately [creatures choice]
Pounce
You may spend 1 Instinct as a bonus action to target a creature that is 5ft out of your current melee attack range, move adjacent to that creature and make an attack against it with your equipped weapon. If your attack is successful you may spend an additional 1 Instinct to gain Temporary hit points equal to 1d6+your wisdom modifier
Slink
You may spend 1 Instinct to take the Disengage or Hide action as a bonus action
Stand off
As a bonus action target a hostile creature you can see that is within 30ft of you, spend up to 3 Instinct and roll d4's equal to the amount of Instinct spent, both you and the target creature gain Temporary hit points equal to the total rolled
Menacing demeanor
Starting at 3rd level you gain proficiency in Intimidation and have advantage on saves against the Frightened condition
Toughened hide
Starting at level 3 and whenever you reach a higher level you gain 2 additional hit points upon leveling up
Constant prowl
When you start combat and have no Instinct points remaining you gain Instinct points equal to your wisdom modifier
Conserve energy
On your turn when you take the Dodge or Hide action as a regular action you regain 2 Instinct points
Keystone species
Starting at 14th level when you receive this feature whenever you spend 1 or more Instinct points make a DC15 survival check and on a success you regain 1 Instinct point
Previous Versions
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12/14/2023 3:39:58 PM
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12/14/2023 3:46:15 PM
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Coming Soon
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Posted Dec 14, 2023Please feel free to give me constructive criticism as this is my first attempt at making a compelling and balanced subclass