Base Class: Fighter
I Work Alone
Upon choosing this archetype at 3rd level, you gain a +1 on all melee attack rolls while farther than 60 feet from any non-hostile creature. You gain a -1 penalty to all melee attack rolls while within 15 feet of any non-hostile creature. At 7th level, the bonus and penalties increase to a +2 and a -2 respectively.
Brooding
At 3rd level, you gain the ability to brood on your convoluted dark and interesting backstory during a short rest. When you brood in this way, you cannot do anything else for the duration of the long rest. Choose one of the brooding options below
- Aggression Surge: You think about your totally original backstory as you stand mysteriously. Fury boils within you, and you find your weapons cut deeper into your foes. Your "Aggressive" feature recharges.
- Dark Brooding (Level 4< Only) You reminisce about the deeply tragic and emotional past, revisiting the events which gave you your stoicism. Your "Dark Mind" feature recharges.
- Trauma Reminiscence (Level 6< Only) You become lost in thought, your eyes glossing over as your mind is overcome with memories of your past. Your "Trauma Dump" feature recharges.
Aggressive
At 3rd level, you gain the ability to move up to half your speed towards a hostile creature and make a melee weapon attack as an action. This movement does not provoke opportunity attacks. This feature can be used once + your strength modifier per long rest.
Dark Mind
At 5th level, you have channeled your intense edginess into a powerful mental fortitude, able to shrug off mind altering effects. Twice per long rest, you may choose to automatically succeed on a wisdom or charisma saving throw against being charmed or frightened.
Trauma Dump
At 7th level, you have gained the ability to begin voicing your dark backstory at the start of your turn. This requires concentration to maintain, and can only be maintained for turns equal to 3 + your charisma modifier. Any hostile creature within 30 feet of you that can hear you must succeed on a DC 10 (+ charisma modifier) wisdom saving throw or be frightened until the end of their next turn. Creatures that hear what you are saying but dont understand it have an advantage on this saving throw. Succeeding on the saving throw grants immunity to the trauma dump for 24 hours.
Adept Brooding
At 15th Level, you have gained yet more power, and with it, more control over yourself and others. Your "aggressive" ability, your "Dark Mind" ability, and your "trauma dump" ability all gain additional maximum uses equal to your charisma modifier + your proficiency bonus.
Dark Impulse
At 18th level, your edginess has finally taken over, destroying every shred of heroism and stable mindedness in favor of that sweet sweet edge. Once per long rest, when you kill a creature with a melee weapon attack that deals piercing or slashing damage, the blood on your weapon spurs your newfound love for meaningless bloodshed. The next melee weapon attack you make will be a critical hit.
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Posted Oct 16, 2024I will use this as a joke
crybaby that pretends to be edgy.