Base Class: Paladin
The Gift
When one chooses the Oath of Christmas Spirit, they must petition the Christmas Spirit who will accept them based on their inherent goodness (must be good aligned). If chosen, they receive a gift in the form of long life and their lifespan is doubled. Often times those who choose this path have already accomplished much in life, and are looking for a more selfless and simple lifestyle. If anyone wants to choose this path simply to live longer, they are denied by the Christmas Spirit. A broken oath will likely result in rapid aging and death if the paladin’s age is past their race’s typical lifespan.
Tenets of the Christmas Spirit
The Tenets of Christmas Spirit are as follows:
- Joy. Life is filled with misery, sadness, and despair. Be a constant light to those who need it.
- Peace. Conflict is inevitable, but fighting is failure. Be the peacemaker, using force as a last resort.
- Guardianship. There is nothing more pure and worthy of protecting than the innocence of a child.
- Servitude. The greatest act of kindness, is service.
Oath Spells
3rd-level Oath of Christmas Spirit feature
You gain oath spells at the paladin levels listed in the Oath of Christmas Spirit Spells table. See the Sacred Oath class feature for how oath spells work.
Oath of Glory Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
unseen servant, goodcookie |
|
5th |
|
|
9th |
naughty or nice?, tiny servant |
|
13th |
|
|
17th |
cone of cold, scrying (🎵 He see’s you when you’re sleeping🎵 ) |
Channel Divinity
3rd-level Oath of Christmas Spirit feature
When you take this oath at 3rd level, you gain the following two Channel Divinity options. See the Sacred Oath class feature for how Channel Divinity works.
Cheer Uncheerful. You can use your Channel Divinity to exude a cheerful presence. As an action, you force each creature of your choice that you can see within 30 feet of you to make a Charisma saving throw. On a failed save, a creature is cheered by you for 1 minute. The creature has disadvantage on ability checks and attack rolls while you are in line of sight, and cannot willingly move further away from you. The cheered creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success.
Early Christmas. You can use your Channel Divinity to create a random magical gift from the Early Christmas Gift List. Choose a creature, roll a D20, and give the gift to that creature within 1 minute or the item turns into a lump of coal. The creature immediately attunes to the gift (ignoring attunement limits), is proficient in its use, and ignores any class or spellcasting restrictions. This gift lasts for 24 hours, then disappears. Any attempt to sell the gift, or give it away, results in the gift immediately turning into coal. If it is stolen, it immediately turns to coal. Once a gift has been given to a creature, another gift cannot be given to that same creature for 12 days.
d20 |
Levels 1-4 |
Levels 5-10 |
Levels 11-16 |
Levels 17-20 |
|
1 |
Bead of Nourishment |
Alchemy Jug |
Bag of Beans |
Animated Shield |
|
2 |
Charlatan’s Die |
Bag of Tricks |
Belt of Hill Giant Strength |
Bag of Devouring |
|
3 |
+1 Boomerang |
+2 Boomerang |
+3 Boomerang |
+4 Boomerang |
|
4 |
Cloak of Many Fashions |
Bracers of Archery |
Bowl of Commanding Water Elementals |
Belt of Frost Giant Strength |
|
5 |
Hat of Vermin |
Boots of Striding and Springing |
Chime of Opening |
Candle of Invocation |
|
6 |
Hat of Wizardry |
Broom of Flying |
Cloak of the Bat |
Carpet of Flying |
|
7 |
Horn of Silent Alarm |
Cap of Water Breathing |
Dimensional Shackles |
Cauldron of Rebirth |
|
8 |
Instrument of Scribing |
Decanter of Endless Water |
Feather Token |
Cloak of Arachnida |
|
9 |
Unbreakable Arrow |
Deck of Illusions |
Figurine of Wondrous Power: Bronze Griffon |
Crystal Ball |
|
10 |
Orb of Direction |
Sending Stones |
Horn of Blasting |
Efreeti Bottle |
|
11 |
Perfume of Bewitching |
Eyes of Charming |
Instant Fortress |
Figurine of Wondrous Power: Obsidian Steed |
|
12 |
Pipe of Smoke Monsters |
Eversmoking Bottle |
Lyre of Building |
Instrument of the Bard: Anstruth Harp |
|
13 |
Pole of Angling |
Hat of Disguise |
Portable Hole |
Marvelous Pigments |
|
14 |
Rope of Mending |
Immovable Rod |
Ring of X-Ray Vision |
Ring of Telekinesis |
|
15 |
Shield of Expression |
Lantern of Revealing |
Rope of Entanglement |
Robe of Stars |
|
16 |
Staff of Birdcalls |
Pearl of Power |
Stone of Controlling Earth Elementals |
Robe of Scintillating Colors |
|
17 |
Talking Doll |
Ring of Jumping |
Tentacle Rod |
Wand of Polymorph |
|
18 |
Wand of Smiles |
Rope of Climbing |
Wand of Wonder |
Spellguard Shield |
|
19 |
+1 Whip |
+2 Whip |
+3 Whip |
+4 Whip |
|
20 |
Wand of Pyrotechnics |
Wind Fan |
Wings of Flying |
Rod of Security |
Aura of Charm
Starting at 7th level, your cheerfulness has a charming effect on your allies, protecting them from being charmed. Friendly creatures within 10 feet of you can’t be charmed while you are conscious. At 18th level, the range of this aura increases to 30 feet.
Christmas in the Air
Starting at 15th level, the Christmas Spirit can grant you flight. Once per long rest you may cast the Fly Spell as a bonus action by tapping the side of your nose. You may instead cast this on another creature by tapping the side of their nose. If you cast this on a steed, the effect lasts for 1 hour.
O Holy Knight
At 20th level, the magic of christmas permanently alters your appearance in a single way that you choose. You may also roll 1d6 for a permanent change from the table below, with the extent of the change decided by you or your DM. In addition, your movement is empowered by the Christmas Spirit and your base movement speed doubles.
|
d6 |
Appearance Change |
|
1 |
Your skin and hair has a permanent frosted appearance |
|
2 |
Your skin sparkles and a faint magical shimmer trails afteryour movements |
|
3 |
You gain a long white beard and large gut |
|
4 |
You become part gingerbread. |
|
5 |
Your nose gives a soft, red glow |
|
6 |
You become part toy |
You also gain the ability to permanently add a creature to the naughty or nice list. When added to the list, the following effect takes place:
- Nice List: Permanently under the effect of Bless.
- Naughty List: Permanently under the effect of Bane. This is a ritual action that takes 10 minutes, and can only be performed once per long rest. Once you add a creature to a list, they cannot be removed. Once you have added 6 creatures to a list, you can no longer add any more creatures to that list.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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12/28/2023 2:13:29 AM
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8
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3
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Coming Soon
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