Bard
Base Class: Bard

This college is about luck.  You provide inspiration and try to win big.

Instruments of Fortune

When you choose this subclass, you gain proficiency in a game set of your choice, as long as the game which the set is used for is a game of chance, such as cards or dice.  Game pieces of the game set you have proficiency in are considered an instrument.

To Tip the odds or Rig the game

You have learned how to play the game in your favor, chose from Tip the odds or Rig the game

Rig the Game

You don't need to dance with lady luck when you have a golden smile.  And loaded dice.  Instead of rolling a performance check when using your spell casting focus to entertain, you can expend a bardic inspiration die to automatically roll a 10.

Tip the odds

Your luck inspires those around you.  When you inspire a friend, they can reroll your bardic inspiration die, and chose which value to go with.  You can instead roll your inspiration die after regaining them, and pocket them to give them to a party member for later use.  This allows them to know how much they can add to a roll, and know if they should us your inspiration now, or save it.

Dice theory or Chaos

Choose from dice theory or chaos.

Chaos

When someone uses your bardic inspiration, they gain an effect on the wild inspiration table.  this works with the set value from Tip the odds.

Wild Inspiration

All effects go away on a long rest, or when a new effect is added

  1. Gain +1 to Str mod
  2. Gain +1 to Dex mod
  3. Gain +1 to Con mod
  4. Gain +1 to Cha mod
  5. Gain +1 to Int mod
  6. Gain +1 to Wis mod
  7. Regain 1d8 hit points
  8. Roll a d4.  You get a spell slot equal to or lower than the value on the dice
  9. Gain expertise in any skill you are proficient in
  10. Learn an additional language of your choice
  11. Gain proficiency in Slight of Hand, Performance, Acrobatics, or Athletics
  12. See invisible creatures in your line of sight

Dice theory

You have learned a few things while playing dice.  Your inspiration has become more consistent with it's potency.  When you roll a d8 for bardic inspiration, roll 2d4 instead.  When you roll a d10, roll a d4 and d6 instead.  When you roll a d12, roll 2d6 instead.

Lady Luck's Favorite

Your luck seems infectious.  Any friend with your bardic inspiration can add your charisma mod to any d20 roll they make.  This lasts until they use the bardic inspiration

You can put inspiration on foes.  When this happens, they loose an amount equal to your charisma mod to any roll of a d20.  This does not effect natural 20s.  This inspiration lasts for four of your turns, until you inspire another foe, or until you fall unconscious.

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