Barbarian
Base Class: Barbarian

Barbarians who follow the Path of the War God immerse themselves in a dedication to unyielding strength and an uncompromising commitment to relentless combat. As warriors on this path, they cast aside the subtleties of finesse, opting instead for an embodiment of raw power and unbridled aggression on the battlefield. In the heat of conflict, these formidable fighters channel an innate connection to primal forces, forging an indomitable presence that demands attention amidst the chaos of warfare. Their every move speaks of a ferocious determination, epitomizing the brutal essence of war as they become relentless forces capable of shaping the course of any battle.

Additional Proficiencies

Your connection to Ares has granted you a few additional proficiencies. You also have the ability to make Intimidation checks with your STR Modifier

Warriors Power

Starting at 3rd level, when you enter a rage, your connection to Ares fills you with unparalleled ferocity. Once per long rest, you can channel Ares's power into your melee attacks, adding your current number of hit points divided by 4 to your next successful melee attack.

Additionally, you gain the ability to make main hand attacks using a bonus action.

Ares' Resilience

At 6th level, you gain the ability to shrug off blows that would cripple a lesser warrior. While raging and not wearing armor, you have resistance to non-magical slashing, piercing, and bludgeoning damage. Additionally, you have advantage on saving throws against being frightened.

Aura of Ares'

Beginning at 10th level, your unyielding courage in the face of danger strengthens your allies. As a bonus action, you can emanate an aura of bravery. Allies within 30 feet of you gain advantage on saving throws against being frightened or disarmed and gain temporary hit points equal to double your barbarian level.

Wrath of Ares

Starting at 14th level, you gain two of the following benefits when using rage;

1. Powerful Attacks

The number needed for a critical hit is reduced by 2, and deal an additional 1d12 radiant damage on critical hits

2. Ares' Glare

All hostile creatures within 10ft of raging barbarian must succeed a saving throw or be frightened

3. Ferocity

Gain +1 Action and +1 Bonus action when raging 

4. Unkillable

 When HP is reduced to 0, it remains at 1 and rage ends

5. Charging Bull

Gain an additional 15ft to movement

6. Untouchable

Gain +5 AC

Ares' Glare

All hostile creatures within 10ft of Barbarian must succeed a DC 15 saving throw or be frightened

Charging Bull

Gain additional 15ft movement when raging

Ferocity

Gain an action and bonus action when raging

Powerful Attacks

Your attacks are exceptionally powerful

Deal an additional 1d12 radiant damage on successful melee attacks

Number needed for a Critical Hit is reduced by 2

Unkillable

When hp is reduced to 0, it falls to 1 instead

Untouchable

Gain +5 AC when raging

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