Rogue
Base Class: Rogue

 Seeker of the Divine

Sometimes a church cannot act openly, either because of political constraints, bureaucracy, or because it doesn't want its presence known in an area. During these times, the abilities of discretion, stealth, and speed are more valuable than the direct manifestation of power. The divine seeker fills this role, infiltrating dangerous places to rescue prisoners, reclaim stolen relics. Quiet and protected by the power of their deity, a divine seeker can often accomplish what a direct assault could not.

Fast Hands

Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.

Two-Weapon Fighting

At the 3rd level you adopt a particular style of fighting as your specialty. When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Infiltrator

When you choose this archetype at 3rd level, you gain the ability to climb faster than normal; climbing no longer costs you extra movement and you have advantage on strength (Athletics) skills checks to climb walls. You also can locate objects using your Lосate Object spell once per long rest. 

Shadow Move

Starting at 9th level, you have advantage on Dexterity (Stealth) check move at three-quarters your normal movement speed on the same turn.

Obscure Object

At 13th level once per long rest a Divine Seeker is granted obscure object by their Deity, in which for 8 hours it prevents the religious artifact from being tracked that they are carrying.

Obscure Object (spell casting ability Intelligence)

Level: 7th

Casting time: 1 action

Rage: Object

Components: V,S

Duration: 8 hours

School: Divination

Attacks/Saves: none

Damage/Effects: Hide one object

This spell hides an object from location by divination (scrying) effects, such as the scrying spell, crystal ball or a Locate Object spell. Such an attempt automatically fails (if the divination spell is targeted on the object) or fails to perceive the object (if the divination spell is targeted on a nearby object).

Divine Perseverance

When you reach 17th level, if the divine seeker is brought to 0 hit points, they regain 1d8 + your Rogue level once every long or short rest.

 

Previous Versions

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Divine Seeker Image

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