Paladin
Base Class: Paladin

A guardian angel is chosen at birth and is linked to their leesse, a person who they will meet early on in life. A guardian angel will die if their leesse dies. If the angel dies they are revived with a different appearance at the first level, they level up with half the xp required until the level they were before perishing.

Flight


As an action the guardian angel can grow wings and fly. While flying they can carry up to the weight of a large creature. They have a flight speed of 75ft without extra weight.

Guidance


Throughout their lives Guardian angels are taken into a pocket dimension, they will be taught to travel there on their own. The guardian angel will be taught by another guardian angel, deity, or otherworldly patron (like a warlock but without any contractual binding).

 Spells


 A guardian angel's spellcasting ability is strength. 

 Aid, alarm, alter self, antilife shell, antimagic field. arcane eye, arcane lock, armor of agathys, augury, aura of life, aura of purity, aura of vitality, banishment, barkskin, beacon of hope, blink, clairvoyance, commune, comprehend languages, contact other plane, counterspell, death ward, detect evil and good, detect magic, detect poison and disease, disguise self, dispel evil and good, dispel magic, divination, dream, find traps, fly, forbiddance, foresight, freedom of movement,  giant insect, globe of invulnerability, glyph of warding, goodberry, greater invisibility, greater restoration, guards and wards, guidance, heat metal, holy aura, identify, imprisonment, intellect fortress, invisibility, jump, lesser restoration, levitate, locate creature, locate object, longstrider, mage armor, magic circle, magic weapon, meld into stone, mind blank, nondetection, phantom steed, planar binding, primordial ward, prismatic wall, private sanctum, protection from energy, protection from poison, telepathic bond, regenerate, remove curse, resistance, reverse gravity, scrying, see invisibility, seeming, shapechange, shield, shield of faith, silence, spider climb, stoneskin, symbol, time stop, tongues, true polymorph, true seeing, warding bond, water breathing, weird, wind walk.

Class Features

Hit Dice: 1d12 per level

Hit Points at 1st Level: 12 + your Constitution modifier
Hit Points at Higher Levels: 1d12 (or 6) + your Constitution modifier level after 1st

Armor: All armor, shields

Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Dexterity, Strength
Skills: Choose two from Acrobatics, Athletics, Insight, Religion, Medicine 

 

Flight

At the 2nd level as an action the guardian angel can grow wings and fly. While flying they can carry up to the weight of a large creature. They have a flight speed of 75ft without extra weight.

At the 3rd level if you make an unarmed attack after a movement in flight it is +5 to hit and the damage is 1D4 +Strength and Dexterity.

At the 7th level you can now fly up to 100ft and carry a huge creature. If you were to make a bludgeoning attack after a movement add 1d6 damage per 10ft of movement.

Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. You can’t increase an ability score above 20 using this feature.

 

 

Heightened Sacrifices

You become more connected to your leesse. Starting at the 15th level as a reaction you and your leesse can swap positions. You can do this three times per short rest.

Otherworldly Apprentice

You have become a powerful being, you can now effect the lives of other people in other realms. At the 20th level you can reach out and drag others into your pocket dimension. If you choose to do this you can train an apprentice of a different race or from a different dimension, universe, or plane of existence. You can train this character as another guardian angel or warlock. If you bring your apprentice with you out of the pocket realm you may play them as if they were your own character.

Guardian Angel Image

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