Base Class: Cleric
so you've signed your life over to working for the god of good chaos. why most people don't know, how even less know
Abjure object
Starting when you choose this domain at 1st level, you can use your action to teleport any object not being carried or worn 10ft in any direction through walls and surfaces
Channel Divinity: Abjure Fate
Starting at 2nd level, you can use your Channel Divinity to reroll one attack roll, check, or saving throw but must take the second role
As an action, you can use your channel divinity to reroll one attack roll, check, or saving throw but must take the second role
Channel Divinity: Shield of the many handed one
Starting at 6th level, you can use your Channel Divinity to cast nondetection
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with poison — a gift from your deity. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 poison damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Improved Abjuration
At 17th level, as an action, you can teleport up to 6 objects up to 100ft at a time
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