Base Class: Bard
You can't kill the metal. The metal will live on. Punk rock tried to kill the metal. But they failed, as they were smote to the ground. New wave tried to kill the metal .But they failed as they were stricken down to the ground. Grunge tried to kill the metal. They failed, as they were thrown to the ground. No one can destroy the metal. The metal will strike you down with a vicious blow.
"We are the vanquished foes of the metal. We tried to win, for why? We do not know"
New wave tried to destroy the metal. But the metal had its way. Grunge then tried to dethrone the metal. But metal was in the way. Punk rock tried to destroy the metal. But metal was much too strong. Techno tried to defile the metal. But techno was proven wrong ....yeah.
Metal...
It comes from hell!
3rd Level
Metal Trained Ears. You gain resistance to Thunder damage
Pick Sweep. When you deal damage with a spell you deal an additional 1d8 Thunder Damage
Amplify. When you cast a spell that deals Thunder Damage you may add your CHA modifier to all damage rolls.
6th Level
Guitar Solos. Twice per long rest you may perform one of these guitar solos and activate their effects. Each Solo takes 1 Minute of concentration, once you are done performing the effects happen. (With some exceptions) You are not affected by your own solos.
14th Level
Sliver? No, I HAVE A METAL TONGUE. You gain Expertise in all CHA skills, and you get an Advantage on all CHA checks.
Inward Singing. You can perform three solos per long rest instead of two.
Concert. Once per three nights, you may start a concert. You need a musical instrument to perform a solo. This concert can only take place at midnight, costs 8d8 gold, and takes 1d8 hours to set up. When you perform this concert you must roll 10d12 to see how many show up. Add that much gold to your inventory.
Metal Trained Ears
Resistance to Thunder Damage
Pick Sweep
Deal an extra 1d8 Thunder Damage when you cast a spell. This increases to 3d8 at 6th Level, and at 14th Level it becomes 10d8
Amplify
Add your CHA modifier to all damage rolls for thunder damage.
Guitar Solos
Twice per long rest you may perform one of these guitar solos and activate their effects. Each Solo takes 1 Minute of concentration, once you are done performing the effects happen. (With some exceptions) You are not affected by your own solos.
Sweet Child O' Mine- Each creature in a 90ft radius around you that can hear must make a CON save against your Spell Save or they suffer 5d8 Thunder Damage and are blinded by tears. If they succeed they take half as much and are not blinded.
Free Bird- This lasts four minutes, each ally in a 90ft radius that can hear gains Immunity to the Frightened and Charmed status effects, and they gain a flying speed of 30ft.
Tornado of Souls- Each creature in a 50ft radius around you must make a STR save against your Spell Save or get swept up by The Tornado of Souls and take 4d10 Bludgeoning damage and are knocked prone. If they succeed they take half as much and are not knocked prone.
One- Each creature in a 90ft radius that can hear must make a CON save against your Spell Save or they suffer from the Poisoned, Paralyzed, Deafened, and Prone status effects.
Eruption- Each creature in a 40ft radius around you must make a DEX save against your Spell Save or get burned by Hellfire, suffering 8d6 Fire damage. If they succeed they take half as much.
Hotel California- Each creature in a 120ft radius that can hear must make a WIS save against your Spell Save or be charmed by a cocaine high for 10 minutes.
Stairway to Heaven- You can solo this at level 11 in the Bard class. All those in your party in a 90ft radius that can hear gain 8d10 temporary hit points for 2d4 minutes but lose 3d12 hit points when the temporary hit points end.
Bohemian Rapsody- You can solo this at level 13 in the Bard Class. All those in your party in a 60ft radius around you that can hear heal 5d10 hit points and can deal an additional 2d8 radiant damage on a melee attack.
Black Sabbath- Each creature in a 60ft radius around you that can hear must make an INT saving throw against your Spell Save and suffer 10d4 Psychic damage and be frightened if they fail. They take half as much if they succeed and they are not frightened.
Psychosocial- Each creature in a 100ft radius around you that can hear must make a WIS saving throw against your Spell Save, if they fail they must make a Long Term Madness dice roll.
The Trooper- All those in your party gain a Warhorse steed with a speed of 70ft for 1 hour. They also gain a Hunting Rifle, along with unlimited ammunition for it, and proficiency with firearms for said hour.
Raining Blood- Each creature in a 70ft radius around you that is not under a roof must make a CON save against your Spell save or suffer from 5d8 acid damage. If they succeed they only take half as much.
Holy Diver- All those in your party in a 40ft radius around you gain the ability to breathe underwater for 2 hours. All enemies must make a CON save against your Spell Save or take 6d8 Cold damage. If they succeed they take half as much.
Comfortably Numb- Each creature in a 60ft radius around you must make an INT save against your Spell Save or suffer one level of exhaustion.
Through the Fire and Flames- This lasts six minutes, and this solo is only achievable if you are Level 20 in the Bard Class. Each creature in a 200ft radius suffers the effects of POWER WORD KILL. If the creature has more than 100 HP they instead take 10d10 Force or Fire (your choice) Damage. You can choose who this affects. All those in your party gain a Warhorse steed with a Flying speed of 40ft for 1 hour and have an AC of 20.
Silver? No, I have a METAL TONGUE
Expertise in all CHA skills. Advantage on all CHA Checks and Saves.
Inward Singing
You can perform three solos per long rest instead of two.
Concert
Once per three nights, you may start a concert. This concert can only take place at midnight, costs 8d8 gold, and takes 1d8 hours to set up. When you perform this concert you must roll 10d12 to see how many show up. Add that much gold to your inventory.
Previous Versions
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4/2/2024 5:05:37 PM
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