Base Class: Sorcerer
Level 1: Force Sensitivity You have an innate connection to the Force, which grants you the following benefits:
- Force Intuition: Add your Charisma modifier to your initiative rolls.
- Mind Trick: You can cast charm person once using a sorcerer spell slot. You regain the ability to do so after a long rest.
Level 6: Jedi Training Your training in the ways of the Jedi grants you the following features:
- Lightsaber Proficiency: You gain proficiency with lightsabers, a special type of sword that you can summon as a bonus action. It deals radiant damage and uses your Charisma modifier for attack and damage rolls.
- Force Push/Pull: As an action, you can spend 2 sorcery points to cast gust of wind or mage hand without using a spell slot.
Level 14: Jedi Knight You have reached the rank of Jedi Knight, unlocking deeper powers of the Force:
- Enhanced Reflexes: You gain advantage on Dexterity saving throws.
- Force Leap: You can spend 2 sorcery points to cast jump on yourself at will, without using a spell slot.
Level 18: Master of the Force You have become a master of the Force, gaining the following abilities:
- Force Projection: You can spend 5 sorcery points to cast project image without using a spell slot.
- Mind Probe: You can spend 5 sorcery points to cast detect thoughts without material components.
Force Sensitivity
Force Intuition: Add your Charisma modifier to your initiative rolls.
Mind Trick: You can cast charm person once using a sorcerer spell slot. You regain the ability to do so after a long rest.
Jedi Training
Lightsaber Proficiency: You gain proficiency with lightsabers, a special type of sword that you can summon as a bonus action. It deals radiant damage and uses your Charisma modifier for attack and damage rolls.
Force Push/Pull: As an action, you can spend 2 sorcery points to cast gust of wind or mage hand without using a spell slot.
Jedi Knight
Enhanced Reflexes: You gain advantage on Dexterity saving throws.
Force Leap: You can spend 2 sorcery points to cast jump on yourself at will, without using a spell slot.
Master of the Force
Force Projection: You can spend 5 sorcery points to cast project image without using a spell slot.
Mind Probe: You can spend 5 sorcery points to cast detect thoughts without material components.







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