Warlock
Base Class: Warlock

Expanded Spell List

The King of Curses lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st Inflict Wounds, Burning Hands
2nd Blindness/Deafness, Shatter
3rd Bestow Curse, Fear
4th Blight, Phantasmal Killer
5th Cloudkill, Contagion

Expanded Spell List

Expanded Spell List

The King of Curses lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Spell Level Spells
1st Inflict Wounds, Wrathful Smite
2nd Blindness/Deafness, Shatter
3rd Bestow Curse, Fear
4th Blight, Phantasmal Killer
5th Cloudkill, Contagion

Curse Mark

Starting at 1st level, you can channel Sukuna’s malevolent energy into a devastating attack. When you hit a creature with an attack, you can use your bonus action to mark it with a curse mark for 1 minute. The marked target takes an additional 1d6 necrotic damage from your attacks. If the target dies while marked, you regain hit points equal to your Charisma modifier + your warlock level.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Malevolent Presence

At 6th level, Sukuna's influence allows you to instill fear into the hearts of your enemies. As an action, you can unleash a terrifying presence. Each creature of your choice within 30 feet of you must succeed on a Wisdom saving throw against your spell save DC or be frightened of you for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Domain Expansion: Malevolent Shrine

Starting at 10th level, you can invoke Sukuna's domain to deal catastrophic damage. As an action, you create a 20-foot radius sphere centered on a point you can see within 60 feet of you. Each creature within the sphere must make a Dexterity saving throw against your spell save DC. A creature takes 8d8 slashing damage on a failed save, or half as much damage on a successful one.

Once you use this feature, you can’t use it again until you finish a long rest.

Immortal Malevolence

At 14th level, you can call upon Sukuna's undying nature to survive deadly blows. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Additionally, for 1 minute, you gain resistance to all damage and your attacks deal an additional 2d6 necrotic damage.

Once you use this feature, you can’t use it again until you finish a long rest.

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