Base Class: Bard
Bards of the College of Jazz are among some of the rarest to find. Not because they're uncommon, but because they are constantly traveling in bands and groups, looking to share their music with the world. Whether they're in a bustling city square or on the dark streets of a sleazy town, the bards of Jazz use music and magic to spread and good vibes wherever they go. It's a music that changes moods, positively or negatively. It is the belief of Jazz Bards that music is the way to change people, and even the world.
Instrumental Upgrade
When you join the College of Jazz at 3rd level, you decide to get a jazzy little upgrade to your arsenal of instruments. You can choose either a clarinet, double bass, French horn, saxophone or trumpet. Additionally, you get proficiency with Performance checks and advantage on all Performance checks made with the instrument you selected.
Elegy of Influence
Also at 3rd level, you learn how to use your smooth tunes to convince foes that you are or aren't a threat. As a bonus action on your turn, you can expend a Bardic Inspiration die and roll it against the Wisdom modifier of a hostile creature. If the roll of the die is greater than the creature's modifier, then you can choose to either charm or frighten the creature until the start of your next turn. If the roll of the die is smaller than the creature's modifier, then the creature is unaffected and immune to the effect for 24 hours.
Jitterbug
At 6th level, you've mastered you magical tunes to the point where the catchy songs can drive people mad. As a bonus action on your turn, you can select a creature within 40 feet of you that can hear you. You make a Performance check, and the creature makes a Wisdom save against that check. If your Performance check is greater than the creature's Wisdom save, the creature can no longer perform any action that requires Concentration, and has it's movement speed cut in half for it's next three turns. If the creature's Wisdom save is greater than the Performance check, the creature is unaffected and is immune to the effect for 24 hours. You must complete a short or long rest in order to use this feature again.
Mind Bending Boogie
Starting at 14th level, you can weaponize your bops by driving the notes into the minds of your foes. As an action, you can select a creature within 20 feet of you that can hear you and roll a Bardic Inspiration die. You then attack by multiplying the roll of the die by your Charisma modifier and dealing that much psychic damage to the selected creature.
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Posted Sep 27, 2019I'm still not entirely sure about how this stuff works on the site, so there's bound to be a few errors or mixed up/imbalanced stuff. I also haven't built any characters on here, let alone with homebrew, so that I'm again unsure of. Nonetheless, thank you for the feedback! Cheers!
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Posted Sep 26, 2019Hello, there's an issue with the Instrumental Upgrade thing, where instead of picking 3 instruments/tools, you pick 3 skills. Love the work you put into this btw.