Artificer
Base Class: Artificer

Teched by some of the view Battlemage academies in Fearun, Arcane Avengers learn to Memorize the Mindsets of People and even their Spells. They learn Tactics and wait for the Right Moment to unleash these Spells ether right back at their owner, or for another Suitable Situation. They also perfected  small, but quick magical helping, which can surprise enemies and change the Outcome of the Battlefield.

Experianced Warcasters are in high demand for Lords and on the Battlefield. But many are very vary Individuals not showing their Abilities lightly.

Astral Mind

Lvl3 Arcane avenger Feature

Once per Day you can Memorize one Spell from a Hostile Creature casting it. You need to see and hear the Target to Memorize that Spell. As long as the Spell is Memorized, you can cast it once and use Intelligence instead of its other Ability scores. After that you forget the formula of the Spell. You can Memorize every spell with this ability normally, as long as its Grade is equil or lower than your highest Spellslot. If the Grade is higher, than you can still memorize it too, but it strains your Mind to such a degree, that you cant cast Spells at your full Potential anymore. Meaning the highest Grade of any other Spell you can cast is reduced by 1, for each level the memorized spell exceeds your normal Spellcasting capability. But you can still upcast your spells and use your other Class features to access higher level Spellslots.

Example: The highest Spellslot you have is Grade 4, You memorized a Spell of Grade 6.  means: You cannot Casts Spells of Grade 3 or higher. ( 3 and 4 is too hard while memorizing)

You regain the ability to cast your Spells normally, after a long Rest without having a higher grade Spell memorized.

Human Knowledge

Lvl3 Arcane avenger Feature

You gain advantage on Insight checks due to your tactical and analytic education.

Avenger Spells

Lvl3 Arcane avenger Feature

The Arcane Avenger can choose from following spells in addition to the Spells from the Wizards spellist whenever he learns a new Spell as long as he has the Required level to do so.

Level:                  Spell1,                                    Spell2                                         Subclass specific Cantrip

3                          Armor of Agathys                  Healing word                               Guidance

5                         Calm Emotion                             Branding Smite

9                         Motivational Speach                   Heat Metal

13                    Freedom of Movement                 Aura of Purity

17                   Staggering Smite                         Destructive Wave

20                 Planar Ally                                     Wind walk  

Mental Preparation

Lvl5 Arcane Avenger Feature

Once per short Rest, as an Action, you can tap into a State of high Awareness. This State lasts for 10 Minutes and within that duration, you have advantage on seeing through, Illusions and finding Traps or hidden Enemies. Invisible enemies however are not affected as long as they remain Silent. You and your Party also cannot be suprised while you are in this state.

Mental Help

Lvl 9 Arcane Avenger Feature

As a Reaction, or Bonus action you can choose a Target (or yourself) within 30 feet and choose one:

-Target willing Creature moves 5 feet without provoking opportunity attacks.

-Use the Help action on target Creature.

-Choose a Spell you know, than Spent a Spellslot one level higher than the Spell you have choosen. The choosen Target can now cast the Spell without using a Spellslot on his own.

You can choose to use this ability an total amount equil to your Intelligence modifyer. You regain all uses during a long Rest.

United Might

Lvl15 Arcane Avenger Feature

Once per Day, you can share the Spell you memorized with Astral Mind with up to 6 target Allies within 100 feet of you. All of them (including you) can decide to cast this Spell until the Beginning of their next turn, even if they dont have any spellcasting abilities on their own. They need to use the required Action/Reaction or Bonusaction for casting the Spell if they choose to do so. After that, you forget the formula of the Spell even if you didnt cast it. 

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